diff options
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 480 |
1 files changed, 9 insertions, 471 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 6ce2d4bcbb..db79ee7765 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -9,24 +9,6 @@ <tutorials> </tutorials> <methods> - <method name="alert"> - <return type="void"> - </return> - <argument index="0" name="text" type="String"> - </argument> - <argument index="1" name="title" type="String" default=""Alert!""> - </argument> - <description> - Displays a modal dialog box using the host OS' facilities. Execution is blocked until the dialog is closed. - </description> - </method> - <method name="can_draw" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the host OS allows drawing. - </description> - </method> <method name="can_use_threads" qualifiers="const"> <return type="bool"> </return> @@ -34,13 +16,6 @@ Returns [code]true[/code] if the current host platform is using multiple threads. </description> </method> - <method name="center_window"> - <return type="void"> - </return> - <description> - Centers the window on the screen if in windowed mode. - </description> - </method> <method name="close_midi_inputs"> <return type="void"> </return> @@ -124,29 +99,13 @@ [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> - <method name="find_scancode_from_string" qualifiers="const"> + <method name="find_keycode_from_string" qualifiers="const"> <return type="int"> </return> <argument index="0" name="string" type="String"> </argument> <description> - Returns the scancode of the given string (e.g. "Escape"). - </description> - </method> - <method name="get_audio_driver_count" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the total number of available audio drivers. - </description> - </method> - <method name="get_audio_driver_name" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="driver" type="int"> - </argument> - <description> - Returns the audio driver name for the given index. + Returns the keycode of the given string (e.g. "Escape"). </description> </method> <method name="get_cmdline_args"> @@ -165,13 +124,6 @@ [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> - <method name="get_current_video_driver" qualifiers="const"> - <return type="int" enum="OS.VideoDriver"> - </return> - <description> - Returns the currently used video driver, using one of the values from [enum VideoDriver]. - </description> - </method> <method name="get_date" qualifiers="const"> <return type="Dictionary"> </return> @@ -224,31 +176,14 @@ [b]Note:[/b] This method is implemented on Android. </description> </method> - <method name="get_ime_selection" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string. - [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position. - [b]Note:[/b] This method is implemented on macOS. - </description> - </method> - <method name="get_ime_text" qualifiers="const"> - <return type="String"> - </return> - <description> - Returns the IME intermediate composition string. - [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string. - [b]Note:[/b] This method is implemented on macOS. - </description> - </method> - <method name="get_latin_keyboard_variant" qualifiers="const"> + <method name="get_keycode_string" qualifiers="const"> <return type="String"> </return> + <argument index="0" name="code" type="int"> + </argument> <description> - Returns the current latin keyboard variant as a String. - Possible return values are: [code]"QWERTY"[/code], [code]"AZERTY"[/code], [code]"QZERTY"[/code], [code]"DVORAK"[/code], [code]"NEO"[/code], [code]"COLEMAK"[/code] or [code]"ERROR"[/code]. - [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns [code]"QWERTY"[/code] on unsupported platforms. + Returns the given keycode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). + See also [member InputEventKey.keycode] and [method InputEventKey.get_keycode_with_modifiers]. </description> </method> <method name="get_locale" qualifiers="const"> @@ -288,67 +223,6 @@ Returns the number of threads available on the host machine. </description> </method> - <method name="get_real_window_size" qualifiers="const"> - <return type="Vector2"> - </return> - <description> - Returns the window size including decorations like window borders. - </description> - </method> - <method name="get_scancode_string" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="code" type="int"> - </argument> - <description> - Returns the given scancode as a string (e.g. Return values: [code]"Escape"[/code], [code]"Shift+Escape"[/code]). - See also [member InputEventKey.scancode] and [method InputEventKey.get_scancode_with_modifiers]. - </description> - </method> - <method name="get_screen_count" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the number of displays attached to the host machine. - </description> - </method> - <method name="get_screen_dpi" qualifiers="const"> - <return type="int"> - </return> - <argument index="0" name="screen" type="int" default="-1"> - </argument> - <description> - Returns the dots per inch density of the specified screen. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used. - On Android devices, the actual screen densities are grouped into six generalized densities: - [codeblock] - ldpi - 120 dpi - mdpi - 160 dpi - hdpi - 240 dpi - xhdpi - 320 dpi - xxhdpi - 480 dpi - xxxhdpi - 640 dpi - [/codeblock] - [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms. - </description> - </method> - <method name="get_screen_position" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="screen" type="int" default="-1"> - </argument> - <description> - Returns the position of the specified screen by index. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used. - </description> - </method> - <method name="get_screen_size" qualifiers="const"> - <return type="Vector2"> - </return> - <argument index="0" name="screen" type="int" default="-1"> - </argument> - <description> - Returns the dimensions in pixels of the specified screen. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used. - </description> - </method> <method name="get_splash_tick_msec" qualifiers="const"> <return type="int"> </return> @@ -461,84 +335,6 @@ If the project name is empty, [code]user://[/code] falls back to [code]res://[/code]. </description> </method> - <method name="get_video_driver_count" qualifiers="const"> - <return type="int"> - </return> - <description> - Returns the number of video drivers supported on the current platform. - </description> - </method> - <method name="get_video_driver_name" qualifiers="const"> - <return type="String"> - </return> - <argument index="0" name="driver" type="int" enum="OS.VideoDriver"> - </argument> - <description> - Returns the name of the video driver matching the given [code]driver[/code] index. This index is a value from [enum VideoDriver], and you can use [method get_current_video_driver] to get the current backend's index. - </description> - </method> - <method name="get_virtual_keyboard_height"> - <return type="int"> - </return> - <description> - Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or if it is currently hidden. - </description> - </method> - <method name="get_window_safe_area" qualifiers="const"> - <return type="Rect2"> - </return> - <description> - Returns unobscured area of the window where interactive controls should be rendered. - </description> - </method> - <method name="global_menu_add_item"> - <return type="void"> - </return> - <argument index="0" name="menu" type="String"> - </argument> - <argument index="1" name="label" type="String"> - </argument> - <argument index="2" name="id" type="Variant"> - </argument> - <argument index="3" name="meta" type="Variant"> - </argument> - <description> - Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu. - [b]Note:[/b] This method is implemented on macOS. - </description> - </method> - <method name="global_menu_add_separator"> - <return type="void"> - </return> - <argument index="0" name="menu" type="String"> - </argument> - <description> - Add a separator between items. Separators also occupy an index. - [b]Note:[/b] This method is implemented on macOS. - </description> - </method> - <method name="global_menu_clear"> - <return type="void"> - </return> - <argument index="0" name="menu" type="String"> - </argument> - <description> - Clear the global menu, in effect removing all items. - [b]Note:[/b] This method is implemented on macOS. - </description> - </method> - <method name="global_menu_remove_item"> - <return type="void"> - </return> - <argument index="0" name="menu" type="String"> - </argument> - <argument index="1" name="idx" type="int"> - </argument> - <description> - Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one. - [b]Note:[/b] This method is implemented on macOS. - </description> - </method> <method name="has_environment" qualifiers="const"> <return type="bool"> </return> @@ -558,27 +354,6 @@ [b]Note:[/b] Tag names are case-sensitive. </description> </method> - <method name="has_touchscreen_ui_hint" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the device has a touchscreen or emulates one. - </description> - </method> - <method name="has_virtual_keyboard" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the platform has a virtual keyboard, [code]false[/code] otherwise. - </description> - </method> - <method name="hide_virtual_keyboard"> - <return type="void"> - </return> - <description> - Hides the virtual keyboard if it is shown, does nothing otherwise. - </description> - </method> <method name="is_debug_build" qualifiers="const"> <return type="bool"> </return> @@ -588,20 +363,13 @@ To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead. </description> </method> - <method name="is_ok_left_and_cancel_right" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the [b]OK[/b] button should appear on the left and [b]Cancel[/b] on the right. - </description> - </method> - <method name="is_scancode_unicode" qualifiers="const"> + <method name="is_keycode_unicode" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="code" type="int"> </argument> <description> - Returns [code]true[/code] if the input scancode corresponds to a Unicode character. + Returns [code]true[/code] if the input keycode corresponds to a Unicode character. </description> </method> <method name="is_stdout_verbose" qualifiers="const"> @@ -618,21 +386,6 @@ If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable. </description> </method> - <method name="is_window_always_on_top" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the window should always be on top of other windows. - </description> - </method> - <method name="is_window_focused" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if the window is currently focused. - [b]Note:[/b] Only implemented on desktop platforms. On other platforms, it will always return [code]true[/code]. - </description> - </method> <method name="kill"> <return type="int" enum="Error"> </return> @@ -644,62 +397,6 @@ [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> - <method name="move_window_to_foreground"> - <return type="void"> - </return> - <description> - Moves the window to the front. - [b]Note:[/b] This method is implemented on Linux, macOS and Windows. - </description> - </method> - <method name="native_video_is_playing"> - <return type="bool"> - </return> - <description> - Returns [code]true[/code] if native video is playing. - [b]Note:[/b] This method is implemented on Android and iOS. - </description> - </method> - <method name="native_video_pause"> - <return type="void"> - </return> - <description> - Pauses native video playback. - [b]Note:[/b] This method is implemented on Android and iOS. - </description> - </method> - <method name="native_video_play"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="path" type="String"> - </argument> - <argument index="1" name="volume" type="float"> - </argument> - <argument index="2" name="audio_track" type="String"> - </argument> - <argument index="3" name="subtitle_track" type="String"> - </argument> - <description> - Plays native video from the specified path, at the given volume and with audio and subtitle tracks. - [b]Note:[/b] This method is implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options. - </description> - </method> - <method name="native_video_stop"> - <return type="void"> - </return> - <description> - Stops native video playback. - [b]Note:[/b] This method is implemented on Android and iOS. - </description> - </method> - <method name="native_video_unpause"> - <return type="void"> - </return> - <description> - Resumes native video playback. - [b]Note:[/b] This method is implemented on Android and iOS. - </description> - </method> <method name="open_midi_inputs"> <return type="void"> </return> @@ -742,14 +439,6 @@ Shows all resources currently used by the game. </description> </method> - <method name="request_attention"> - <return type="void"> - </return> - <description> - Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX. - [b]Note:[/b] This method is implemented on Linux, macOS and Windows. - </description> - </method> <method name="request_permission"> <return type="bool"> </return> @@ -767,51 +456,6 @@ [b]Note:[/b] This method is implemented on Android. </description> </method> - <method name="set_icon"> - <return type="void"> - </return> - <argument index="0" name="icon" type="Image"> - </argument> - <description> - Sets the game's icon using an [Image] resource. - The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed. - [b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows. - </description> - </method> - <method name="set_ime_active"> - <return type="void"> - </return> - <argument index="0" name="active" type="bool"> - </argument> - <description> - Sets whether IME input mode should be enabled. - If active IME handles key events before the application and creates an composition string and suggestion list. - Application can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions. - Completed composition string is committed when input is finished. - [b]Note:[/b] This method is implemented on Linux, macOS and Windows. - </description> - </method> - <method name="set_ime_position"> - <return type="void"> - </return> - <argument index="0" name="position" type="Vector2"> - </argument> - <description> - Sets position of IME suggestion list popup (in window coordinates). - [b]Note:[/b] This method is implemented on Linux, macOS and Windows. - </description> - </method> - <method name="set_native_icon"> - <return type="void"> - </return> - <argument index="0" name="filename" type="String"> - </argument> - <description> - Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS). - Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog. - [b]Note:[/b] This method is implemented on macOS and Windows. - </description> - </method> <method name="set_thread_name"> <return type="int" enum="Error"> </return> @@ -830,27 +474,6 @@ Enables backup saves if [code]enabled[/code] is [code]true[/code]. </description> </method> - <method name="set_window_always_on_top"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> - <description> - Sets whether the window should always be on top. - [b]Note:[/b] This method is implemented on Linux, macOS and Windows. - </description> - </method> - <method name="set_window_title"> - <return type="void"> - </return> - <argument index="0" name="title" type="String"> - </argument> - <description> - Sets the window title to the specified string. - [b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers. - [b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows. - </description> - </method> <method name="shell_open"> <return type="int" enum="Error"> </return> @@ -864,82 +487,18 @@ [b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows. </description> </method> - <method name="show_virtual_keyboard"> - <return type="void"> - </return> - <argument index="0" name="existing_text" type="String" default=""""> - </argument> - <description> - Shows the virtual keyboard if the platform has one. The [code]existing_text[/code] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions). - [b]Note:[/b] This method is implemented on Android, iOS and UWP. - </description> - </method> </methods> <members> - <member name="clipboard" type="String" setter="set_clipboard" getter="get_clipboard" default=""""> - The clipboard from the host OS. Might be unavailable on some platforms. - </member> - <member name="current_screen" type="int" setter="set_current_screen" getter="get_current_screen" default="0"> - The current screen index (starting from 0). - </member> <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0"> The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive). [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed. </member> - <member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on" default="true"> - If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile. - </member> <member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false"> If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile. </member> <member name="low_processor_usage_mode_sleep_usec" type="int" setter="set_low_processor_usage_mode_sleep_usec" getter="get_low_processor_usage_mode_sleep_usec" default="6900"> The amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU usage. </member> - <member name="max_window_size" type="Vector2" setter="set_max_window_size" getter="get_max_window_size" default="Vector2( 0, 0 )"> - The maximum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value. - </member> - <member name="min_window_size" type="Vector2" setter="set_min_window_size" getter="get_min_window_size" default="Vector2( 0, 0 )"> - The minimum size of the window (without counting window manager decorations). Does not affect fullscreen mode. Set to [code](0, 0)[/code] to reset to the system default value. - </member> - <member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation" default="0"> - The current screen orientation. - </member> - <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> - If [code]true[/code], vertical synchronization (Vsync) is enabled. - </member> - <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> - If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. - [b]Note:[/b] This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it. - [b]Note:[/b] This property is only implemented on Windows. - </member> - <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> - If [code]true[/code], removes the window frame. - [b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. - </member> - <member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen" default="false"> - If [code]true[/code], the window is fullscreen. - </member> - <member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized" default="false"> - If [code]true[/code], the window is maximized. - </member> - <member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized" default="false"> - If [code]true[/code], the window is minimized. - </member> - <member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled" default="false"> - If [code]true[/code], the window background is transparent and window frame is removed. - Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering. - [b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled. - [b]Note:[/b] This property is implemented on HTML5, Linux, macOS and Windows. - </member> - <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )"> - The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. - </member> - <member name="window_resizable" type="bool" setter="set_window_resizable" getter="is_window_resizable" default="true"> - If [code]true[/code], the window is resizable by the user. - </member> - <member name="window_size" type="Vector2" setter="set_window_size" getter="get_window_size" default="Vector2( 0, 0 )"> - The size of the window (without counting window manager decorations). - </member> </members> <constants> <constant name="VIDEO_DRIVER_GLES2" value="0" enum="VideoDriver"> @@ -1005,27 +564,6 @@ <constant name="MONTH_DECEMBER" value="12" enum="Month"> December. </constant> - <constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation"> - Landscape screen orientation. - </constant> - <constant name="SCREEN_ORIENTATION_PORTRAIT" value="1" enum="ScreenOrientation"> - Portrait screen orientation. - </constant> - <constant name="SCREEN_ORIENTATION_REVERSE_LANDSCAPE" value="2" enum="ScreenOrientation"> - Reverse landscape screen orientation. - </constant> - <constant name="SCREEN_ORIENTATION_REVERSE_PORTRAIT" value="3" enum="ScreenOrientation"> - Reverse portrait screen orientation. - </constant> - <constant name="SCREEN_ORIENTATION_SENSOR_LANDSCAPE" value="4" enum="ScreenOrientation"> - Uses landscape or reverse landscape based on the hardware sensor. - </constant> - <constant name="SCREEN_ORIENTATION_SENSOR_PORTRAIT" value="5" enum="ScreenOrientation"> - Uses portrait or reverse portrait based on the hardware sensor. - </constant> - <constant name="SCREEN_ORIENTATION_SENSOR" value="6" enum="ScreenOrientation"> - Uses most suitable orientation based on the hardware sensor. - </constant> <constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir"> Desktop directory path. </constant> |