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-rw-r--r--doc/classes/OS.xml49
1 files changed, 40 insertions, 9 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index e218949757..f6ad71b6e2 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -210,6 +210,20 @@
Returns the path to the current engine executable.
</description>
</method>
+ <method name="get_ime_selection" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ Returns IME selection range.
+ </description>
+ </method>
+ <method name="get_ime_text" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns IME intermediate text.
+ </description>
+ </method>
<method name="get_latin_keyboard_variant" qualifiers="const">
<return type="String">
</return>
@@ -357,7 +371,14 @@
<argument index="0" name="dir" type="int" enum="OS.SystemDir">
</argument>
<description>
- Returns the actual path to commonly used folders across different platforms. Available locations are specified in [OS.SystemDir].
+ Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum OS.SystemDir].
+ </description>
+ </method>
+ <method name="get_system_time_msecs" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the epoch time of the operating system in milliseconds.
</description>
</method>
<method name="get_system_time_secs" qualifiers="const">
@@ -663,12 +684,22 @@
Sets the game's icon.
</description>
</method>
+ <method name="set_ime_active">
+ <return type="void">
+ </return>
+ <argument index="0" name="active" type="bool">
+ </argument>
+ <description>
+ Sets whether IME input mode should be enabled.
+ </description>
+ </method>
<method name="set_ime_position">
<return type="void">
</return>
<argument index="0" name="position" type="Vector2">
</argument>
<description>
+ Sets position of IME suggestion list popup (in window coordinates).
</description>
</method>
<method name="set_thread_name">
@@ -715,7 +746,7 @@
<description>
Requests the OS to open a resource with the most appropriate program. For example.
[code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the downloads folders of the user.
- [code]OS.shell_open("http://godotengine.org")[/code] opens the default web browser on the official Godot website.
+ [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
</description>
</method>
<method name="show_virtual_keyboard">
@@ -739,28 +770,28 @@
The exit code passed to the OS when the main loop exits.
</member>
<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on">
- If [code]true[/code] the engine tries to keep the screen on while the game is running. Useful on mobile.
+ If [code]true[/code], the engine tries to keep the screen on while the game is running. Useful on mobile.
</member>
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
- If [code]true[/code] the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
+ If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>
<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation">
The current screen orientation.
</member>
<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled">
- If [code]true[/code] vertical synchronization (Vsync) is enabled.
+ If [code]true[/code], vertical synchronization (Vsync) is enabled.
</member>
<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
- If [code]true[/code] removes the window frame.
+ If [code]true[/code], removes the window frame.
</member>
<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
- If [code]true[/code] the window is fullscreen.
+ If [code]true[/code], the window is fullscreen.
</member>
<member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized">
- If [code]true[/code] the window is maximized.
+ If [code]true[/code], the window is maximized.
</member>
<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized">
- If [code]true[/code] the window is minimized.
+ If [code]true[/code], the window is minimized.
</member>
<member name="window_per_pixel_transparency_enabled" type="bool" setter="set_window_per_pixel_transparency_enabled" getter="get_window_per_pixel_transparency_enabled">
</member>