diff options
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 47 |
1 files changed, 43 insertions, 4 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 6da0547352..54b4f3df64 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -45,6 +45,8 @@ <return type="void"> </return> <description> + Shuts down system MIDI driver. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="delay_msec" qualifiers="const"> @@ -119,6 +121,7 @@ [codeblock] OS.execute("CMD.exe", ["/C", "cd %TEMP% && dir"], true, output) [/codeblock] + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="find_scancode_from_string" qualifiers="const"> @@ -159,6 +162,7 @@ <description> Returns an array of MIDI device names. The returned array will be empty if the system MIDI driver has not previously been initialised with [method open_midi_inputs]. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_current_video_driver" qualifiers="const"> @@ -224,6 +228,7 @@ </return> <description> With this function you can get the list of dangerous permissions that have been granted to the Android application. + [b]Note:[/b] This method is implemented on Android. </description> </method> <method name="get_ime_selection" qualifiers="const"> @@ -232,6 +237,7 @@ <description> Returns the IME cursor position (the currently-edited portion of the string) relative to the characters in the composition string. [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME cursor position. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="get_ime_text" qualifiers="const"> @@ -240,6 +246,7 @@ <description> Returns the IME intermediate composition string. [constant MainLoop.NOTIFICATION_OS_IME_UPDATE] is sent to the application to notify it of changes to the IME composition string. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="get_latin_keyboard_variant" qualifiers="const"> @@ -248,6 +255,7 @@ <description> Returns the current latin keyboard variant as a String. Possible return values are: [code]"QWERTY"[/code], [code]"AZERTY"[/code], [code]"QZERTY"[/code], [code]"DVORAK"[/code], [code]"NEO"[/code], [code]"COLEMAK"[/code] or [code]"ERROR"[/code]. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. Returns [code]"QWERTY"[/code] on unsupported platforms. </description> </method> <method name="get_locale" qualifiers="const"> @@ -262,6 +270,7 @@ </return> <description> Returns the model name of the current device. + [b]Note:[/b] This method is implemented on Android and iOS. Returns [code]"GenericDevice"[/code] on unsupported platforms. </description> </method> <method name="get_name" qualifiers="const"> @@ -275,14 +284,16 @@ <return type="int"> </return> <description> - Returns the amount of battery left in the device as a percentage. + Returns the amount of battery left in the device as a percentage. Returns [code]-1[/code] if power state is unknown. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_power_seconds_left"> <return type="int"> </return> <description> - Returns an estimate of the time left in seconds before the device runs out of battery. + Returns an estimate of the time left in seconds before the device runs out of battery. Returns [code]-1[/code] if power state is unknown. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_power_state"> @@ -290,6 +301,7 @@ </return> <description> Returns the current state of the device regarding battery and power. See [enum PowerState] constants. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="get_process_id" qualifiers="const"> @@ -297,6 +309,7 @@ </return> <description> Returns the project's process ID. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="get_processor_count" qualifiers="const"> @@ -345,6 +358,7 @@ xxhdpi - 480 dpi xxxhdpi - 640 dpi [/codeblock] + [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms. </description> </method> <method name="get_screen_position" qualifiers="const"> @@ -393,6 +407,7 @@ </argument> <description> Returns the actual path to commonly used folders across different platforms. Available locations are specified in [enum SystemDir]. + [b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. </description> </method> <method name="get_system_time_msecs" qualifiers="const"> @@ -519,6 +534,7 @@ </argument> <description> Add a new item with text "label" to global menu. Use "_dock" menu to add item to the macOS dock icon menu. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="global_menu_add_separator"> @@ -528,6 +544,7 @@ </argument> <description> Add a separator between items. Separators also occupy an index. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="global_menu_clear"> @@ -537,6 +554,7 @@ </argument> <description> Clear the global menu, in effect removing all items. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="global_menu_remove_item"> @@ -548,6 +566,7 @@ </argument> <description> Removes the item at index "idx" from the global menu. Note that the indexes of items after the removed item are going to be shifted by one. + [b]Note:[/b] This method is implemented on macOS. </description> </method> <method name="has_environment" qualifiers="const"> @@ -644,6 +663,7 @@ <description> Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. [b]Note:[/b] This method can also be used to kill processes that were not spawned by the game. + [b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and Windows. </description> </method> <method name="move_window_to_foreground"> @@ -651,6 +671,7 @@ </return> <description> Moves the window to the front. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="native_video_is_playing"> @@ -658,6 +679,7 @@ </return> <description> Returns [code]true[/code] if native video is playing. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="native_video_pause"> @@ -665,6 +687,7 @@ </return> <description> Pauses native video playback. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="native_video_play"> @@ -680,7 +703,7 @@ </argument> <description> Plays native video from the specified path, at the given volume and with audio and subtitle tracks. - [b]Note:[/b] This method is only implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options. + [b]Note:[/b] This method is implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options. </description> </method> <method name="native_video_stop"> @@ -688,6 +711,7 @@ </return> <description> Stops native video playback. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="native_video_unpause"> @@ -695,6 +719,7 @@ </return> <description> Resumes native video playback. + [b]Note:[/b] This method is implemented on Android and iOS. </description> </method> <method name="open_midi_inputs"> @@ -702,6 +727,7 @@ </return> <description> Initialises the singleton for the system MIDI driver. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="print_all_resources"> @@ -743,6 +769,7 @@ </return> <description> Request the user attention to the window. It'll flash the taskbar button on Windows or bounce the dock icon on OSX. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="request_permission"> @@ -759,6 +786,7 @@ </return> <description> With this function you can request dangerous permissions since normal permissions are automatically granted at install time in Android application. + [b]Note:[/b] This method is implemented on Android. </description> </method> <method name="set_icon"> @@ -769,6 +797,7 @@ <description> Sets the game's icon using an [Image] resource. The same image is used for window caption, taskbar/dock and window selection dialog. Image is scaled as needed. + [b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows. </description> </method> <method name="set_ime_active"> @@ -781,6 +810,7 @@ If active IME handles key events before the application and creates an composition string and suggestion list. Application can retrieve the composition status by using [method get_ime_selection] and [method get_ime_text] functions. Completed composition string is committed when input is finished. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="set_ime_position"> @@ -790,6 +820,7 @@ </argument> <description> Sets position of IME suggestion list popup (in window coordinates). + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="set_native_icon"> @@ -800,7 +831,7 @@ <description> Sets the game's icon using a multi-size platform-specific icon file ([code]*.ico[/code] on Windows and [code]*.icns[/code] on macOS). Appropriate size sub-icons are used for window caption, taskbar/dock and window selection dialog. - [b]Note:[/b] This method is only implemented on macOS and Windows. + [b]Note:[/b] This method is implemented on macOS and Windows. </description> </method> <method name="set_thread_name"> @@ -828,6 +859,7 @@ </argument> <description> Sets whether the window should always be on top. + [b]Note:[/b] This method is implemented on Linux, macOS and Windows. </description> </method> <method name="set_window_title"> @@ -838,6 +870,7 @@ <description> Sets the window title to the specified string. [b]Note:[/b] This should be used sporadically. Don't set this every frame, as that will negatively affect performance on some window managers. + [b]Note:[/b] This method is implemented on HTML5, Linux, macOS and Windows. </description> </method> <method name="shell_open"> @@ -850,6 +883,7 @@ - [code]OS.shell_open("C:\\Users\name\Downloads")[/code] on Windows opens the file explorer at the user's Downloads folder. - [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website. - [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://blog.escapecreative.com/customizing-mailto-links/]Customizing [code]mailto:[/code] Links[/url] for a list of fields that can be added. + [b]Note:[/b] This method is implemented on Android, iOS, HTML5, Linux, macOS and Windows. </description> </method> <method name="show_virtual_keyboard"> @@ -859,6 +893,7 @@ </argument> <description> Shows the virtual keyboard if the platform has one. The [code]existing_text[/code] parameter is useful for implementing your own LineEdit, as it tells the virtual keyboard what text has already been typed (the virtual keyboard uses it for auto-correct and predictions). + [b]Note:[/b] This method is implemented on Android, iOS and UWP. </description> </method> </methods> @@ -893,6 +928,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> + If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> If [code]true[/code], removes the window frame. [b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. @@ -910,6 +948,7 @@ If [code]true[/code], the window background is transparent and window frame is removed. Use [code]get_tree().get_root().set_transparent_background(true)[/code] to disable main viewport background rendering. [b]Note:[/b] This property has no effect if [b]Project > Project Settings > Display > Window > Per-pixel transparency > Allowed[/b] setting is disabled. + [b]Note:[/b] This property is implemented on Linux, macOS and Windows. </member> <member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position" default="Vector2( 0, 0 )"> The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right. |