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-rw-r--r--doc/classes/OS.xml4
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diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index de3e9a8e10..057a2b8d1a 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -549,10 +549,6 @@
</method>
</methods>
<members>
- <member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code" default="0">
- The exit code passed to the OS when the main loop exits. By convention, an exit code of [code]0[/code] indicates success whereas a non-zero exit code indicates an error. For portability reasons, the exit code should be set between 0 and 125 (inclusive).
- [b]Note:[/b] This value will be ignored if using [method SceneTree.quit] with an [code]exit_code[/code] argument passed.
- </member>
<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode" default="false">
If [code]true[/code], the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
</member>