diff options
Diffstat (limited to 'doc/classes/OS.xml')
-rw-r--r-- | doc/classes/OS.xml | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index e4375cfb79..1526b1be8c 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -94,17 +94,24 @@ <argument index="3" name="output" type="Array" default="[ ]"> </argument> <description> - Execute the file at the given path, optionally blocking until it returns. - Platform path resolution will take place. The resolved file must exist and be executable. - Returns a process id. - For example: + Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable. + The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-c', '3', 'godotengine.org'])[/code] will resolve to [code]ping -c 3 godotengine.org[/code] in the system's shell. + This method has slightly different behaviour based on whether the [code]blocking[/code] mode is enabled. + When [code]blocking[/code] is enabled, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution. + When [code]blocking[/code] is disabled, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty. + The return value also depends on the blocking mode. When blocking, the method will return -2 (no process ID information is available in blocking mode). When non-blocking, the method returns a process ID, which you can use to monitor the process (and potentially terminate it with [method kill]). If the process forking (non-blocking) or opening (blocking) fails, the method will return -1. + Example of blocking mode and retrieving the shell output: [codeblock] var output = [] - var pid = OS.execute('ls', [], true, output) + OS.execute('ls', ['-l', '/tmp'], true, output) [/codeblock] - If you wish to access a shell built-in or perform a composite command, a platform specific shell can be invoked. For example: + Example of non-blocking mode, running another instance of the project and storing its process ID: [codeblock] - var pid = OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output) + var pid = OS.execute(OS.get_executable_path(), [], false) + [/codeblock] + If you wish to access a shell built-in or perform a composite command, a platform-specific shell can be invoked. For example: + [codeblock] + OS.execute('CMD.exe', ['/C', 'cd %TEMP% && dir'], true, output) [/codeblock] </description> </method> @@ -285,7 +292,6 @@ </argument> <description> Returns the dots per inch density of the specified screen. - On Android Devices, the actual screen densities are grouped into six generalized densities: ldpi - 120 dpi mdpi - 160 dpi @@ -356,6 +362,13 @@ Returns the amount of time passed in milliseconds since the engine started. </description> </method> + <method name="get_ticks_usec" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the amount of time passed in microseconds since the engine started. + </description> + </method> <method name="get_time" qualifiers="const"> <return type="Dictionary"> </return> @@ -527,7 +540,8 @@ <argument index="0" name="pid" type="int"> </argument> <description> - Kill a process ID (this method can be used to kill processes that were not spawned by the game). + Kill (terminate) the process identified by the given process ID ([code]pid[/code]), e.g. the one returned by [method execute] in non-blocking mode. + Note that this method can also be used to kill processes that were not spawned by the game. </description> </method> <method name="native_video_is_playing"> |