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-rw-r--r--doc/classes/OS.xml10
1 files changed, 9 insertions, 1 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index c41084f853..e218949757 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -101,7 +101,7 @@
</argument>
<description>
Execute the file at the given path with the arguments passed as an array of strings. Platform path resolution will take place. The resolved file must exist and be executable.
- The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-c', '3', 'godotengine.org'])[/code] will resolve to [code]ping -c 3 godotengine.org[/code] in the system's shell.
+ The arguments are used in the given order and separated by a space, so [code]OS.execute('ping', ['-w', '3', 'godotengine.org'], false)[/code] will resolve to [code]ping -w 3 godotengine.org[/code] in the system's shell.
This method has slightly different behaviour based on whether the [code]blocking[/code] mode is enabled.
When [code]blocking[/code] is enabled, the Godot thread will pause its execution while waiting for the process to terminate. The shell output of the process will be written to the [code]output[/code] array as a single string. When the process terminates, the Godot thread will resume execution.
When [code]blocking[/code] is disabled, the Godot thread will continue while the new process runs. It is not possible to retrieve the shell output in non-blocking mode, so [code]output[/code] will be empty.
@@ -556,6 +556,13 @@
Note that this method can also be used to kill processes that were not spawned by the game.
</description>
</method>
+ <method name="move_window_to_foreground">
+ <return type="void">
+ </return>
+ <description>
+ Moves the window to the front.
+ </description>
+ </method>
<method name="native_video_is_playing">
<return type="bool">
</return>
@@ -583,6 +590,7 @@
</argument>
<description>
Plays native video from the specified path, at the given volume and with audio and subtitle tracks.
+ Note: This method is only implemented on Android and iOS, and the current Android implementation does not support the [code]volume[/code], [code]audio_track[/code] and [code]subtitle_track[/code] options.
</description>
</method>
<method name="native_video_stop">