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-rw-r--r--doc/classes/OS.xml35
1 files changed, 33 insertions, 2 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 80febff4af..a98385f1d2 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="OS" inherits="Object" category="Core" version="3.0-stable">
+<class name="OS" inherits="Object" category="Core" version="3.1">
<brief_description>
Operating System functions.
</brief_description>
@@ -36,6 +36,12 @@
Returns [code]true[/code] if the current host platform is using multiple threads.
</description>
</method>
+ <method name="center_window">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="delay_msec" qualifiers="const">
<return type="void">
</return>
@@ -232,6 +238,12 @@
Returns the number of cores available in the host machine.
</description>
</method>
+ <method name="get_real_window_size" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_scancode_string" qualifiers="const">
<return type="String">
</return>
@@ -346,7 +358,8 @@
<return type="String">
</return>
<description>
- Returns a string that is unique to the device. Currently only works on Android and iOS. Returns empty string on other platforms.
+ Returns a string that is unique to the device.
+ Returns empty string on HTML5 and UWP which are not supported yet.
</description>
</method>
<method name="get_unix_time" qualifiers="const">
@@ -372,6 +385,10 @@
</return>
<description>
Returns the absolute directory path where user data is written ([code]user://[/code]).
+ On Linux, this is [code]~/.local/share/godot/app_userdata/[project_name][/code], or [code]~/.local/share/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
+ On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
+ On Windows, this is [code]%APPDATA%/Godot/app_userdata/[project_name][/code], or [code]%APPDATA%/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
+ If the project name is empty, [code]user://[/code] falls back to [code]res://[/code].
</description>
</method>
<method name="get_virtual_keyboard_height">
@@ -457,6 +474,12 @@
If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
</description>
</method>
+ <method name="is_window_always_on_top" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="kill">
<return type="int" enum="Error">
</return>
@@ -585,6 +608,14 @@
Enables backup saves if [code]enabled[/code] is [code]true[/code].
</description>
</method>
+ <method name="set_window_always_on_top">
+ <return type="void">
+ </return>
+ <argument index="0" name="enabled" type="bool">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_window_title">
<return type="void">
</return>