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-rw-r--r--doc/classes/OS.xml9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml
index 71d0c1a6fe..2236c42094 100644
--- a/doc/classes/OS.xml
+++ b/doc/classes/OS.xml
@@ -613,9 +613,9 @@
<return type="bool">
</return>
<description>
- Returns [code]true[/code] if the build is a debug build.
- Returns [code]true[/code] when running in the editor.
- Returns [code]false[/code] if the build is a release build.
+ Returns [code]true[/code] if the Godot binary used to run the project is a [i]debug[/i] export template, or when running in the editor.
+ Returns [code]false[/code] if the Godot binary used to run the project is a [i]release[/i] export template.
+ To check whether the Godot binary used to run the project is an export template (debug or release), use [code]OS.has_feature("standalone")[/code] instead.
</description>
</method>
<method name="is_ok_left_and_cancel_right" qualifiers="const">
@@ -937,8 +937,9 @@
<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true">
If [code]true[/code], vertical synchronization (Vsync) is enabled.
</member>
- <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false">
+ <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="true">
If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.
+ [b]Note:[/b] This property is only implemented on Windows.
</member>
<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false">
If [code]true[/code], removes the window frame.