diff options
Diffstat (limited to 'doc/classes/NodePath.xml')
-rw-r--r-- | doc/classes/NodePath.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index edea501d6e..022b4826ea 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -4,7 +4,7 @@ Pre-parsed scene tree path. </brief_description> <description> - A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path. + A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For example, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path. You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]^"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties. Some examples of NodePaths include the following: @@ -113,7 +113,7 @@ <return type="StringName" /> <param index="0" name="idx" type="int" /> <description> - Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count] - 1). + Gets the node name indicated by [param idx] (0 to [method get_name_count] - 1). [codeblocks] [gdscript] var node_path = NodePath("Path2D/PathFollow2D/Sprite2D") @@ -141,7 +141,7 @@ <return type="StringName" /> <param index="0" name="idx" type="int" /> <description> - Gets the resource or property name indicated by [code]idx[/code] (0 to [method get_subname_count]). + Gets the resource or property name indicated by [param idx] (0 to [method get_subname_count]). [codeblocks] [gdscript] var node_path = NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path") |