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Diffstat (limited to 'doc/classes/NodePath.xml')
-rw-r--r-- | doc/classes/NodePath.xml | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml new file mode 100644 index 0000000000..9aa9572b80 --- /dev/null +++ b/doc/classes/NodePath.xml @@ -0,0 +1,81 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="NodePath" category="Built-In Types" version="3.0.alpha.custom_build"> + <brief_description> + Pre-parsed scene tree path. + </brief_description> + <description> + A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the size property of the texture resource on the node named "Sprite" which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name. + You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. + A [NodePath] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="NodePath"> + <return type="NodePath"> + </return> + <argument index="0" name="from" type="String"> + </argument> + <description> + Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent. + </description> + </method> + <method name="get_name"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Get the node name indicated by [code]idx[/code] (0 to [method get_name_count]) + </description> + </method> + <method name="get_name_count"> + <return type="int"> + </return> + <description> + Get the number of node names which make up the path. + </description> + </method> + <method name="get_property"> + <return type="String"> + </return> + <description> + Get the path's property name, or an empty string if the path doesn't have a property. + </description> + </method> + <method name="get_subname"> + <return type="String"> + </return> + <argument index="0" name="idx" type="int"> + </argument> + <description> + Get the resource name indicated by [code]idx[/code] (0 to [method get_subname_count]) + </description> + </method> + <method name="get_subname_count"> + <return type="int"> + </return> + <description> + Get the number of resource names in the path. + </description> + </method> + <method name="is_absolute"> + <return type="bool"> + </return> + <description> + Return true if the node path is absolute (not relative). + </description> + </method> + <method name="is_empty"> + <return type="bool"> + </return> + <description> + Return true if the node path is empty. + </description> + </method> + </methods> + <constants> + </constants> +</class> |