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+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NodePath" category="Built-In Types" version="3.0.alpha.custom_build">
+ <brief_description>
+ Pre-parsed scene tree path.
+ </brief_description>
+ <description>
+ A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the size property of the texture resource on the node named "Sprite" which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name.
+ You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful.
+ A [NodePath] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="NodePath">
+ <return type="NodePath">
+ </return>
+ <argument index="0" name="from" type="String">
+ </argument>
+ <description>
+ Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent.
+ </description>
+ </method>
+ <method name="get_name">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Get the node name indicated by [code]idx[/code] (0 to [method get_name_count])
+ </description>
+ </method>
+ <method name="get_name_count">
+ <return type="int">
+ </return>
+ <description>
+ Get the number of node names which make up the path.
+ </description>
+ </method>
+ <method name="get_property">
+ <return type="String">
+ </return>
+ <description>
+ Get the path's property name, or an empty string if the path doesn't have a property.
+ </description>
+ </method>
+ <method name="get_subname">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Get the resource name indicated by [code]idx[/code] (0 to [method get_subname_count])
+ </description>
+ </method>
+ <method name="get_subname_count">
+ <return type="int">
+ </return>
+ <description>
+ Get the number of resource names in the path.
+ </description>
+ </method>
+ <method name="is_absolute">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if the node path is absolute (not relative).
+ </description>
+ </method>
+ <method name="is_empty">
+ <return type="bool">
+ </return>
+ <description>
+ Return true if the node path is empty.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>