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-rw-r--r--doc/classes/NodePath.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index d9e0680a38..9db100c9f8 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -35,14 +35,14 @@
</constructor>
<constructor name="NodePath">
<return type="NodePath" />
- <argument index="0" name="from" type="NodePath" />
+ <param index="0" name="from" type="NodePath" />
<description>
Constructs a [NodePath] as a copy of the given [NodePath]. [code]NodePath("example")[/code] is equivalent to [code]^"example"[/code].
</description>
</constructor>
<constructor name="NodePath">
<return type="NodePath" />
- <argument index="0" name="from" type="String" />
+ <param index="0" name="from" type="String" />
<description>
Creates a NodePath from a string, e.g. [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code]. A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent.
The "subnames" optionally included after the path to the target node can point to resources or properties, and can also be nested.
@@ -111,9 +111,9 @@
</method>
<method name="get_name" qualifiers="const">
<return type="StringName" />
- <argument index="0" name="idx" type="int" />
+ <param index="0" name="idx" type="int" />
<description>
- Gets the node name indicated by [code]idx[/code] (0 to [method get_name_count] - 1).
+ Gets the node name indicated by [param idx] (0 to [method get_name_count] - 1).
[codeblocks]
[gdscript]
var node_path = NodePath("Path2D/PathFollow2D/Sprite2D")
@@ -139,9 +139,9 @@
</method>
<method name="get_subname" qualifiers="const">
<return type="StringName" />
- <argument index="0" name="idx" type="int" />
+ <param index="0" name="idx" type="int" />
<description>
- Gets the resource or property name indicated by [code]idx[/code] (0 to [method get_subname_count]).
+ Gets the resource or property name indicated by [param idx] (0 to [method get_subname_count]).
[codeblocks]
[gdscript]
var node_path = NodePath("Path2D/PathFollow2D/Sprite2D:texture:load_path")
@@ -185,13 +185,13 @@
<operators>
<operator name="operator !=">
<return type="bool" />
- <argument index="0" name="right" type="NodePath" />
+ <param index="0" name="right" type="NodePath" />
<description>
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
- <argument index="0" name="right" type="NodePath" />
+ <param index="0" name="right" type="NodePath" />
<description>
</description>
</operator>