diff options
Diffstat (limited to 'doc/classes/NodePath.xml')
-rw-r--r-- | doc/classes/NodePath.xml | 31 |
1 files changed, 11 insertions, 20 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index 3d3e139781..3319e5d822 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -5,21 +5,22 @@ </brief_description> <description> A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite2D:texture:size"[/code] would refer to the [code]size[/code] property of the [code]texture[/code] resource on the node named [code]"Sprite2D"[/code] which is a child of the other named nodes in the path. - You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. + You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]^"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. A [NodePath] is composed of a list of slash-separated node names (like a filesystem path) and an optional colon-separated list of "subnames" which can be resources or properties. Some examples of NodePaths include the following: [codeblock] # No leading slash means it is relative to the current node. - @"A" # Immediate child A - @"A/B" # A's child B - @"." # The current node. - @".." # The parent node. - @"../C" # A sibling node C. + ^"A" # Immediate child A + ^"A/B" # A's child B + ^"." # The current node. + ^".." # The parent node. + ^"../C" # A sibling node C. # A leading slash means it is absolute from the SceneTree. - @"/root" # Equivalent to get_tree().get_root(). - @"/root/Main" # If your main scene's root node were named "Main". - @"/root/MyAutoload" # If you have an autoloaded node or scene. + ^"/root" # Equivalent to get_tree().get_root(). + ^"/root/Main" # If your main scene's root node were named "Main". + ^"/root/MyAutoload" # If you have an autoloaded node or scene. [/codeblock] + See also [StringName], which is a similar concept for general-purpose string interning. [b]Note:[/b] In the editor, [NodePath] properties are automatically updated when moving, renaming or deleting a node in the scene tree, but they are never updated at runtime. </description> <tutorials> @@ -36,7 +37,7 @@ <return type="NodePath" /> <argument index="0" name="from" type="NodePath" /> <description> - Constructs a [NodePath] as a copy of the given [NodePath]. + Constructs a [NodePath] as a copy of the given [NodePath]. [code]NodePath("example")[/code] is equivalent to [code]^"example"[/code]. </description> </constructor> <constructor name="NodePath"> @@ -172,22 +173,12 @@ <operators> <operator name="operator !="> <return type="bool" /> - <description> - </description> - </operator> - <operator name="operator !="> - <return type="bool" /> <argument index="0" name="right" type="NodePath" /> <description> </description> </operator> <operator name="operator =="> <return type="bool" /> - <description> - </description> - </operator> - <operator name="operator =="> - <return type="bool" /> <argument index="0" name="right" type="NodePath" /> <description> </description> |