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-rw-r--r--doc/classes/NodePath.xml21
1 files changed, 13 insertions, 8 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index c706864379..8d5de705b5 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NodePath" category="Built-In Types" version="3.0-alpha">
+<class name="NodePath" category="Built-In Types" version="3.0-beta">
<brief_description>
Pre-parsed scene tree path.
</brief_description>
@@ -22,6 +22,18 @@
Create a NodePath from a string, e.g. "Path2D/PathFollow2D/Sprite:texture:size". A path is absolute if it starts with a slash. Absolute paths are only valid in the global scene tree, not within individual scenes. In a relative path, [code]"."[/code] and [code]".."[/code] indicate the current node and its parent.
</description>
</method>
+ <method name="get_as_property_path">
+ <return type="NodePath">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_concatenated_subnames">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_name">
<return type="String">
</return>
@@ -38,13 +50,6 @@
Get the number of node names which make up the path.
</description>
</method>
- <method name="get_property">
- <return type="String">
- </return>
- <description>
- Get the path's property name, or an empty string if the path doesn't have a property.
- </description>
- </method>
<method name="get_subname">
<return type="String">
</return>