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Diffstat (limited to 'doc/classes/Node3D.xml')
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diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml new file mode 100644 index 0000000000..ef24f638fb --- /dev/null +++ b/doc/classes/Node3D.xml @@ -0,0 +1,350 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Node3D" inherits="Node" version="4.0"> + <brief_description> + Most basic 3D game object, parent of all 3D-related nodes. + </brief_description> + <description> + Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. + Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. + </description> + <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> + </tutorials> + <methods> + <method name="force_update_transform"> + <return type="void"> + </return> + <description> + Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations. + </description> + </method> + <method name="get_parent_spatial" qualifiers="const"> + <return type="Node3D"> + </return> + <description> + Returns the parent [Node3D], or an empty [Object] if no parent exists or parent is not of type [Node3D]. + </description> + </method> + <method name="get_world" qualifiers="const"> + <return type="World3D"> + </return> + <description> + Returns the current [World3D] resource this [Node3D] node is registered to. + </description> + </method> + <method name="global_rotate"> + <return type="void"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="angle" type="float"> + </argument> + <description> + Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system. + </description> + </method> + <method name="global_scale"> + <return type="void"> + </return> + <argument index="0" name="scale" type="Vector3"> + </argument> + <description> + Scales the global (world) transformation by the given [Vector3] scale factors. + </description> + </method> + <method name="global_translate"> + <return type="void"> + </return> + <argument index="0" name="offset" type="Vector3"> + </argument> + <description> + Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system. + </description> + </method> + <method name="hide"> + <return type="void"> + </return> + <description> + Disables rendering of this node. Changes [member visible] to [code]false[/code]. + </description> + </method> + <method name="is_local_transform_notification_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether node notifies about its local transformation changes. [Node3D] will not propagate this by default. + </description> + </method> + <method name="is_scale_disabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale. + </description> + </method> + <method name="is_set_as_toplevel" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations. + </description> + </method> + <method name="is_transform_notification_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default. + </description> + </method> + <method name="is_visible_in_tree" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns whether the node is visible, taking into consideration that its parents visibility. + </description> + </method> + <method name="look_at"> + <return type="void"> + </return> + <argument index="0" name="target" type="Vector3"> + </argument> + <argument index="1" name="up" type="Vector3"> + </argument> + <description> + Rotates itself so that the local -Z axis points towards the [code]target[/code] position. + The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. + Operations take place in global space. + </description> + </method> + <method name="look_at_from_position"> + <return type="void"> + </return> + <argument index="0" name="position" type="Vector3"> + </argument> + <argument index="1" name="target" type="Vector3"> + </argument> + <argument index="2" name="up" type="Vector3"> + </argument> + <description> + Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space. + </description> + </method> + <method name="orthonormalize"> + <return type="void"> + </return> + <description> + Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform]. + </description> + </method> + <method name="rotate"> + <return type="void"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="angle" type="float"> + </argument> + <description> + Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. + </description> + </method> + <method name="rotate_object_local"> + <return type="void"> + </return> + <argument index="0" name="axis" type="Vector3"> + </argument> + <argument index="1" name="angle" type="float"> + </argument> + <description> + Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system. + </description> + </method> + <method name="rotate_x"> + <return type="void"> + </return> + <argument index="0" name="angle" type="float"> + </argument> + <description> + Rotates the local transformation around the X axis by angle in radians. + </description> + </method> + <method name="rotate_y"> + <return type="void"> + </return> + <argument index="0" name="angle" type="float"> + </argument> + <description> + Rotates the local transformation around the Y axis by angle in radians. + </description> + </method> + <method name="rotate_z"> + <return type="void"> + </return> + <argument index="0" name="angle" type="float"> + </argument> + <description> + Rotates the local transformation around the Z axis by angle in radians. + </description> + </method> + <method name="scale_object_local"> + <return type="void"> + </return> + <argument index="0" name="scale" type="Vector3"> + </argument> + <description> + Scales the local transformation by given 3D scale factors in object-local coordinate system. + </description> + </method> + <method name="set_as_toplevel"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Makes the node ignore its parents transformations. Node transformations are only in global space. + </description> + </method> + <method name="set_disable_scale"> + <return type="void"> + </return> + <argument index="0" name="disable" type="bool"> + </argument> + <description> + Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale. Changes to the local transformation scale are preserved. + </description> + </method> + <method name="set_identity"> + <return type="void"> + </return> + <description> + Reset all transformations for this node (sets its [Transform] to the identity matrix). + </description> + </method> + <method name="set_ignore_transform_notification"> + <return type="void"> + </return> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + Sets whether the node ignores notification that its transformation (global or local) changed. + </description> + </method> + <method name="set_notify_local_transform"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Sets whether the node notifies about its local transformation changes. [Node3D] will not propagate this by default. + </description> + </method> + <method name="set_notify_transform"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default. + </description> + </method> + <method name="show"> + <return type="void"> + </return> + <description> + Enables rendering of this node. Changes [member visible] to [code]true[/code]. + </description> + </method> + <method name="to_global" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="local_point" type="Vector3"> + </argument> + <description> + Transforms [code]local_point[/code] from this node's local space to world space. + </description> + </method> + <method name="to_local" qualifiers="const"> + <return type="Vector3"> + </return> + <argument index="0" name="global_point" type="Vector3"> + </argument> + <description> + Transforms [code]global_point[/code] from world space to this node's local space. + </description> + </method> + <method name="translate"> + <return type="void"> + </return> + <argument index="0" name="offset" type="Vector3"> + </argument> + <description> + Changes the node's position by the given offset [Vector3]. + Note that the translation [code]offset[/code] is affected by the node's scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) to the X coordinate. + </description> + </method> + <method name="translate_object_local"> + <return type="void"> + </return> + <argument index="0" name="offset" type="Vector3"> + </argument> + <description> + Changes the node's position by the given offset [Vector3] in local space. + </description> + </method> + <method name="update_gizmo"> + <return type="void"> + </return> + <description> + Updates the [Node3DGizmo] of this node. + </description> + </method> + </methods> + <members> + <member name="gizmo" type="Node3DGizmo" setter="set_gizmo" getter="get_gizmo"> + The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as custom visualization and editing handles in Editor. + </member> + <member name="global_transform" type="Transform" setter="set_global_transform" getter="get_global_transform"> + World3D space (global) [Transform] of this node. + </member> + <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation"> + Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). + [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. + </member> + <member name="rotation_degrees" type="Vector3" setter="set_rotation_degrees" getter="get_rotation_degrees" default="Vector3( 0, 0, 0 )"> + Rotation part of the local transformation in degrees, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). + </member> + <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> + Scale part of the local transformation. + </member> + <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Local space [Transform] of this node, with respect to the parent node. + </member> + <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> + Local translation of this node. + </member> + <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> + If [code]true[/code], this node is drawn. + </member> + </members> + <signals> + <signal name="visibility_changed"> + <description> + Emitted when node visibility changes. + </description> + </signal> + </signals> + <constants> + <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000"> + Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform. + In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. + </constant> + <constant name="NOTIFICATION_ENTER_WORLD" value="41"> + Node3D nodes receives this notification when they are registered to new [World3D] resource. + </constant> + <constant name="NOTIFICATION_EXIT_WORLD" value="42"> + Node3D nodes receives this notification when they are unregistered from current [World3D] resource. + </constant> + <constant name="NOTIFICATION_VISIBILITY_CHANGED" value="43"> + Node3D nodes receives this notification when their visibility changes. + </constant> + </constants> +</class> |