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-rw-r--r--doc/classes/Node3D.xml16
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 1036c1fbcf..4444416a06 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node3D" inherits="Node" version="4.0">
+<class name="Node3D" inherits="Node" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Most basic 3D game object, parent of all 3D-related nodes.
</brief_description>
@@ -134,6 +134,20 @@
Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D].
</description>
</method>
+ <method name="property_can_revert">
+ <return type="bool" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
+ </description>
+ </method>
+ <method name="property_get_revert">
+ <return type="Variant" />
+ <argument index="0" name="name" type="String" />
+ <description>
+ Returns the default value of the Node3D property with given [code]name[/code].
+ </description>
+ </method>
<method name="rotate">
<return type="void" />
<argument index="0" name="axis" type="Vector3" />