diff options
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r-- | doc/classes/Node3D.xml | 32 |
1 files changed, 10 insertions, 22 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 02b319fb5a..5c29c0d48f 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -6,10 +6,11 @@ <description> Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. - [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad]. + [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad]. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> + <link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link> + <link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link> </tutorials> <methods> <method name="force_update_transform"> @@ -83,13 +84,6 @@ Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale. </description> </method> - <method name="is_set_as_toplevel" qualifiers="const"> - <return type="bool"> - </return> - <description> - Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations. - </description> - </method> <method name="is_transform_notification_enabled" qualifiers="const"> <return type="bool"> </return> @@ -109,7 +103,7 @@ </return> <argument index="0" name="target" type="Vector3"> </argument> - <argument index="1" name="up" type="Vector3"> + <argument index="1" name="up" type="Vector3" default="Vector3( 0, 1, 0 )"> </argument> <description> Rotates itself so that the local -Z axis points towards the [code]target[/code] position. @@ -124,7 +118,7 @@ </argument> <argument index="1" name="target" type="Vector3"> </argument> - <argument index="2" name="up" type="Vector3"> + <argument index="2" name="up" type="Vector3" default="Vector3( 0, 1, 0 )"> </argument> <description> Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space. @@ -195,15 +189,6 @@ Scales the local transformation by given 3D scale factors in object-local coordinate system. </description> </method> - <method name="set_as_toplevel"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> - <description> - Makes the node ignore its parents transformations. Node transformations are only in global space. - </description> - </method> <method name="set_disable_scale"> <return type="void"> </return> @@ -244,7 +229,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default. + Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo. </description> </method> <method name="show"> @@ -316,6 +301,9 @@ <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )"> Scale part of the local transformation. </member> + <member name="top_level" type="bool" setter="set_as_top_level" getter="is_set_as_top_level" default="false"> + If [code]true[/code], the node will not inherit its transformations from its parent. Node transformations are only in global space. + </member> <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> Local space [Transform] of this node, with respect to the parent node. </member> @@ -336,7 +324,7 @@ <constants> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000"> Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform. - In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. + In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. The notification is also sent if the node is in the editor context and it has a valid gizmo. </constant> <constant name="NOTIFICATION_ENTER_WORLD" value="41"> Node3D nodes receives this notification when they are registered to new [World3D] resource. |