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-rw-r--r--doc/classes/Node3D.xml18
1 files changed, 2 insertions, 16 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 8a8a68ec35..c8e2f1ac68 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -6,7 +6,7 @@
<description>
Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
- [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad].
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad].
</description>
<tutorials>
<link title="Introduction to 3D">$DOCS_URL/tutorials/3d/introduction_to_3d.html</link>
@@ -39,7 +39,7 @@
</description>
</method>
<method name="get_gizmos" qualifiers="const">
- <return type="Array" />
+ <return type="Node3DGizmo[]" />
<description>
Returns all the gizmos attached to this [code]Node3D[/code].
</description>
@@ -134,20 +134,6 @@
Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D].
</description>
</method>
- <method name="property_can_revert">
- <return type="bool" />
- <param index="0" name="name" type="String" />
- <description>
- Returns [code]true[/code] if the property identified by [param name] can be reverted to a default value.
- </description>
- </method>
- <method name="property_get_revert">
- <return type="Variant" />
- <param index="0" name="name" type="String" />
- <description>
- Returns the default value of the Node3D property with given [param name].
- </description>
- </method>
<method name="rotate">
<return type="void" />
<param index="0" name="axis" type="Vector3" />