diff options
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r-- | doc/classes/Node3D.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 5c29c0d48f..a6237708c6 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -4,7 +4,7 @@ Most basic 3D game object, parent of all 3D-related nodes. </brief_description> <description> - Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. + Most basic 3D game object, with a 3D [Transform3D] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad]. </description> @@ -128,7 +128,7 @@ <return type="void"> </return> <description> - Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform]. + Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D]. </description> </method> <method name="rotate"> @@ -202,7 +202,7 @@ <return type="void"> </return> <description> - Reset all transformations for this node (sets its [Transform] to the identity matrix). + Reset all transformations for this node (sets its [Transform3D] to the identity matrix). </description> </method> <method name="set_ignore_transform_notification"> @@ -288,8 +288,11 @@ <member name="gizmo" type="Node3DGizmo" setter="set_gizmo" getter="get_gizmo"> The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as custom visualization and editing handles in Editor. </member> - <member name="global_transform" type="Transform" setter="set_global_transform" getter="get_global_transform"> - World3D space (global) [Transform] of this node. + <member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform"> + World3D space (global) [Transform3D] of this node. + </member> + <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3( 0, 0, 0 )"> + Local position or translation of this node relative to the parent. This is equivalent to [code]transform.origin[/code]. </member> <member name="rotation" type="Vector3" setter="set_rotation" getter="get_rotation"> Rotation part of the local transformation in radians, specified in terms of YXZ-Euler angles in the format (X angle, Y angle, Z angle). @@ -304,11 +307,8 @@ <member name="top_level" type="bool" setter="set_as_top_level" getter="is_set_as_top_level" default="false"> If [code]true[/code], the node will not inherit its transformations from its parent. Node transformations are only in global space. </member> - <member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> - Local space [Transform] of this node, with respect to the parent node. - </member> - <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )"> - Local translation of this node. + <member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> + Local space [Transform3D] of this node, with respect to the parent node. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). |