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-rw-r--r--doc/classes/Node3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 96ce10745d..3df7ec931f 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -116,7 +116,7 @@
Rotates the node so that the local forward axis (-Z) points toward the [param target] position.
The local up axis (+Y) points as close to the [param up] vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly.
The [param target] position cannot be the same as the node's position, the [param up] vector cannot be zero, and the direction from the node's position to the [param target] vector cannot be parallel to the [param up] vector.
- Operations take place in global space.
+ Operations take place in global space, which means that the node must be in the scene tree.
</description>
</method>
<method name="look_at_from_position">