diff options
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r-- | doc/classes/Node3D.xml | 204 |
1 files changed, 85 insertions, 119 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index 14e03a2186..983d8961fb 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -13,98 +13,105 @@ <link title="All 3D Demos">https://github.com/godotengine/godot-demo-projects/tree/master/3d</link> </tutorials> <methods> + <method name="add_gizmo"> + <return type="void" /> + <argument index="0" name="gizmo" type="Node3DGizmo" /> + <description> + Attach a gizmo to this [code]Node3D[/code]. + </description> + </method> + <method name="clear_gizmos"> + <return type="void" /> + <description> + Clear all gizmos attached to this [code]Node3D[/code]. + </description> + </method> + <method name="clear_subgizmo_selection"> + <return type="void" /> + <description> + Clears subgizmo selection for this node in the editor. Useful when subgizmo IDs become invalid after a property change. + </description> + </method> <method name="force_update_transform"> - <return type="void"> - </return> + <return type="void" /> <description> Forces the transform to update. Transform changes in physics are not instant for performance reasons. Transforms are accumulated and then set. Use this if you need an up-to-date transform when doing physics operations. </description> </method> + <method name="get_gizmos" qualifiers="const"> + <return type="Array" /> + <description> + Returns all the gizmos attached to this [code]Node3D[/code]. + </description> + </method> <method name="get_parent_node_3d" qualifiers="const"> - <return type="Node3D"> - </return> + <return type="Node3D" /> <description> Returns the parent [Node3D], or an empty [Object] if no parent exists or parent is not of type [Node3D]. </description> </method> <method name="get_world_3d" qualifiers="const"> - <return type="World3D"> - </return> + <return type="World3D" /> <description> Returns the current [World3D] resource this [Node3D] node is registered to. </description> </method> <method name="global_rotate"> - <return type="void"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="angle" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="axis" type="Vector3" /> + <argument index="1" name="angle" type="float" /> <description> Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system. </description> </method> <method name="global_scale"> - <return type="void"> - </return> - <argument index="0" name="scale" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="scale" type="Vector3" /> <description> Scales the global (world) transformation by the given [Vector3] scale factors. </description> </method> <method name="global_translate"> - <return type="void"> - </return> - <argument index="0" name="offset" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="offset" type="Vector3" /> <description> Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system. </description> </method> <method name="hide"> - <return type="void"> - </return> + <return type="void" /> <description> Disables rendering of this node. Changes [member visible] to [code]false[/code]. </description> </method> <method name="is_local_transform_notification_enabled" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether node notifies about its local transformation changes. [Node3D] will not propagate this by default. </description> </method> <method name="is_scale_disabled" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether this node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale. </description> </method> <method name="is_transform_notification_enabled" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default. </description> </method> <method name="is_visible_in_tree" qualifiers="const"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree. </description> </method> <method name="look_at"> - <return type="void"> - </return> - <argument index="0" name="target" type="Vector3"> - </argument> - <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)"> - </argument> + <return type="void" /> + <argument index="0" name="target" type="Vector3" /> + <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> <description> Rotates itself so that the local -Z axis points towards the [code]target[/code] position. The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. @@ -112,182 +119,141 @@ </description> </method> <method name="look_at_from_position"> - <return type="void"> - </return> - <argument index="0" name="position" type="Vector3"> - </argument> - <argument index="1" name="target" type="Vector3"> - </argument> - <argument index="2" name="up" type="Vector3" default="Vector3(0, 1, 0)"> - </argument> + <return type="void" /> + <argument index="0" name="position" type="Vector3" /> + <argument index="1" name="target" type="Vector3" /> + <argument index="2" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> <description> Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space. </description> </method> <method name="orthonormalize"> - <return type="void"> - </return> + <return type="void" /> <description> Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation by performing Gram-Schmidt orthonormalization on this node's [Transform3D]. </description> </method> <method name="rotate"> - <return type="void"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="angle" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="axis" type="Vector3" /> + <argument index="1" name="angle" type="float" /> <description> Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. </description> </method> <method name="rotate_object_local"> - <return type="void"> - </return> - <argument index="0" name="axis" type="Vector3"> - </argument> - <argument index="1" name="angle" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="axis" type="Vector3" /> + <argument index="1" name="angle" type="float" /> <description> Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system. </description> </method> <method name="rotate_x"> - <return type="void"> - </return> - <argument index="0" name="angle" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="angle" type="float" /> <description> Rotates the local transformation around the X axis by angle in radians. </description> </method> <method name="rotate_y"> - <return type="void"> - </return> - <argument index="0" name="angle" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="angle" type="float" /> <description> Rotates the local transformation around the Y axis by angle in radians. </description> </method> <method name="rotate_z"> - <return type="void"> - </return> - <argument index="0" name="angle" type="float"> - </argument> + <return type="void" /> + <argument index="0" name="angle" type="float" /> <description> Rotates the local transformation around the Z axis by angle in radians. </description> </method> <method name="scale_object_local"> - <return type="void"> - </return> - <argument index="0" name="scale" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="scale" type="Vector3" /> <description> Scales the local transformation by given 3D scale factors in object-local coordinate system. </description> </method> <method name="set_disable_scale"> - <return type="void"> - </return> - <argument index="0" name="disable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="disable" type="bool" /> <description> Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale. Changes to the local transformation scale are preserved. </description> </method> <method name="set_identity"> - <return type="void"> - </return> + <return type="void" /> <description> Reset all transformations for this node (sets its [Transform3D] to the identity matrix). </description> </method> <method name="set_ignore_transform_notification"> - <return type="void"> - </return> - <argument index="0" name="enabled" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="enabled" type="bool" /> <description> Sets whether the node ignores notification that its transformation (global or local) changed. </description> </method> <method name="set_notify_local_transform"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="enable" type="bool" /> <description> Sets whether the node notifies about its local transformation changes. [Node3D] will not propagate this by default. </description> </method> <method name="set_notify_transform"> - <return type="void"> - </return> - <argument index="0" name="enable" type="bool"> - </argument> + <return type="void" /> + <argument index="0" name="enable" type="bool" /> <description> Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo. </description> </method> <method name="show"> - <return type="void"> - </return> + <return type="void" /> <description> Enables rendering of this node. Changes [member visible] to [code]true[/code]. </description> </method> <method name="to_global" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="local_point" type="Vector3"> - </argument> + <return type="Vector3" /> + <argument index="0" name="local_point" type="Vector3" /> <description> Transforms [code]local_point[/code] from this node's local space to world space. </description> </method> <method name="to_local" qualifiers="const"> - <return type="Vector3"> - </return> - <argument index="0" name="global_point" type="Vector3"> - </argument> + <return type="Vector3" /> + <argument index="0" name="global_point" type="Vector3" /> <description> Transforms [code]global_point[/code] from world space to this node's local space. </description> </method> <method name="translate"> - <return type="void"> - </return> - <argument index="0" name="offset" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="offset" type="Vector3" /> <description> Changes the node's position by the given offset [Vector3]. Note that the translation [code]offset[/code] is affected by the node's scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) to the X coordinate. </description> </method> <method name="translate_object_local"> - <return type="void"> - </return> - <argument index="0" name="offset" type="Vector3"> - </argument> + <return type="void" /> + <argument index="0" name="offset" type="Vector3" /> <description> Changes the node's position by the given offset [Vector3] in local space. </description> </method> - <method name="update_gizmo"> - <return type="void"> - </return> + <method name="update_gizmos"> + <return type="void" /> <description> - Updates the [Node3DGizmo] of this node. + Updates all the [Node3DGizmo]s attached to this node. </description> </method> </methods> <members> - <member name="gizmo" type="Node3DGizmo" setter="set_gizmo" getter="get_gizmo"> - The [Node3DGizmo] for this node. Used for example in [EditorNode3DGizmo] as custom visualization and editing handles in Editor. - </member> <member name="global_transform" type="Transform3D" setter="set_global_transform" getter="get_global_transform"> World3D space (global) [Transform3D] of this node. </member> @@ -308,7 +274,7 @@ Local space [Transform3D] of this node, with respect to the parent node. </member> <member name="visibility_parent" type="NodePath" setter="set_visibility_parent" getter="get_visibility_parent" default="NodePath("")"> - Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependant instances will not take the hidden node or its ancestors into account. + Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependent instances will not take the hidden node or its ancestors into account. </member> <member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true"> If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]). @@ -324,7 +290,7 @@ <constants> <constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000"> Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform. - In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. The notification is also sent if the node is in the editor context and it has a valid gizmo. + In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. The notification is also sent if the node is in the editor context and it has at least one valid gizmo. </constant> <constant name="NOTIFICATION_ENTER_WORLD" value="41"> Node3D nodes receives this notification when they are registered to new [World3D] resource. |