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-rw-r--r--doc/classes/Node3D.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index f6ff514474..5c29c0d48f 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -6,7 +6,7 @@
<description>
Most basic 3D game object, with a 3D [Transform] and visibility settings. All other 3D game objects inherit from Node3D. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project.
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system.
- [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
+ [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg2rad].
</description>
<tutorials>
<link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
@@ -103,7 +103,7 @@
</return>
<argument index="0" name="target" type="Vector3">
</argument>
- <argument index="1" name="up" type="Vector3">
+ <argument index="1" name="up" type="Vector3" default="Vector3( 0, 1, 0 )">
</argument>
<description>
Rotates itself so that the local -Z axis points towards the [code]target[/code] position.
@@ -118,7 +118,7 @@
</argument>
<argument index="1" name="target" type="Vector3">
</argument>
- <argument index="2" name="up" type="Vector3">
+ <argument index="2" name="up" type="Vector3" default="Vector3( 0, 1, 0 )">
</argument>
<description>
Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space.
@@ -229,7 +229,7 @@
<argument index="0" name="enable" type="bool">
</argument>
<description>
- Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default.
+ Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo.
</description>
</method>
<method name="show">
@@ -324,7 +324,7 @@
<constants>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000">
Node3D nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
- In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform].
+ In order for [constant NOTIFICATION_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_transform]. The notification is also sent if the node is in the editor context and it has a valid gizmo.
</constant>
<constant name="NOTIFICATION_ENTER_WORLD" value="41">
Node3D nodes receives this notification when they are registered to new [World3D] resource.