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-rw-r--r--doc/classes/Node3D.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 05d00b9f31..1ef875f606 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -9,7 +9,7 @@
[b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GDScript.deg2rad].
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
+ <link title="Introduction to 3D">https://docs.godotengine.org/en/latest/tutorials/3d/introduction_to_3d.html</link>
</tutorials>
<methods>
<method name="force_update_transform">
@@ -101,7 +101,7 @@
<return type="bool">
</return>
<description>
- Returns whether the node is visible, taking into consideration that its parents visibility.
+ Returns [code]true[/code] if the node is present in the [SceneTree], its [member visible] property is [code]true[/code] and all its antecedents are also visible. If any antecedent is hidden, this node will not be visible in the scene tree.
</description>
</method>
<method name="look_at">
@@ -323,7 +323,7 @@
Local translation of this node.
</member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
- If [code]true[/code], this node is drawn.
+ If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
</member>
</members>
<signals>