summaryrefslogtreecommitdiff
path: root/doc/classes/Node3D.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r--doc/classes/Node3D.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index a6237708c6..ed1899ca74 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -310,6 +310,9 @@
<member name="transform" type="Transform3D" setter="set_transform" getter="get_transform" default="Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
Local space [Transform3D] of this node, with respect to the parent node.
</member>
+ <member name="visibility_parent" type="NodePath" setter="set_visibility_parent" getter="get_visibility_parent" default="NodePath(&quot;&quot;)">
+ Defines the visibility range parent for this node and its subtree. The visibility parent must be a GeometryInstance3D. Any visual instance will only be visible if the visibility parent (and all of its visibility ancestors) is hidden by being closer to the camera than its own [member GeometryInstance3D.visibility_range_begin]. Nodes hidden via the [member Node3D.visible] property are essentially removed from the visibility dependency tree, so dependant instances will not take the hidden node or its ancestors into account.
+ </member>
<member name="visible" type="bool" setter="set_visible" getter="is_visible" default="true">
If [code]true[/code], this node is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
</member>