diff options
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r-- | doc/classes/Node3D.xml | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index ff2afd595a..6958f4f7d5 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -15,7 +15,7 @@ <methods> <method name="add_gizmo"> <return type="void" /> - <argument index="0" name="gizmo" type="Node3DGizmo" /> + <param index="0" name="gizmo" type="Node3DGizmo" /> <description> Attach a gizmo to this [code]Node3D[/code]. </description> @@ -58,22 +58,22 @@ </method> <method name="global_rotate"> <return type="void" /> - <argument index="0" name="axis" type="Vector3" /> - <argument index="1" name="angle" type="float" /> + <param index="0" name="axis" type="Vector3" /> + <param index="1" name="angle" type="float" /> <description> Rotates the global (world) transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in global coordinate system. </description> </method> <method name="global_scale"> <return type="void" /> - <argument index="0" name="scale" type="Vector3" /> + <param index="0" name="scale" type="Vector3" /> <description> Scales the global (world) transformation by the given [Vector3] scale factors. </description> </method> <method name="global_translate"> <return type="void" /> - <argument index="0" name="offset" type="Vector3" /> + <param index="0" name="offset" type="Vector3" /> <description> Moves the global (world) transformation by [Vector3] offset. The offset is in global coordinate system. </description> @@ -110,8 +110,8 @@ </method> <method name="look_at"> <return type="void" /> - <argument index="0" name="target" type="Vector3" /> - <argument index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> + <param index="0" name="target" type="Vector3" /> + <param index="1" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> <description> Rotates the node so that the local forward axis (-Z) points toward the [code]target[/code] position. The local up axis (+Y) points as close to the [code]up[/code] vector as possible while staying perpendicular to the local forward axis. The resulting transform is orthogonal, and the scale is preserved. Non-uniform scaling may not work correctly. @@ -121,9 +121,9 @@ </method> <method name="look_at_from_position"> <return type="void" /> - <argument index="0" name="position" type="Vector3" /> - <argument index="1" name="target" type="Vector3" /> - <argument index="2" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> + <param index="0" name="position" type="Vector3" /> + <param index="1" name="target" type="Vector3" /> + <param index="2" name="up" type="Vector3" default="Vector3(0, 1, 0)" /> <description> Moves the node to the specified [code]position[/code], and then rotates the node to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space. </description> @@ -136,65 +136,65 @@ </method> <method name="property_can_revert"> <return type="bool" /> - <argument index="0" name="name" type="String" /> + <param index="0" name="name" type="String" /> <description> Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value. </description> </method> <method name="property_get_revert"> <return type="Variant" /> - <argument index="0" name="name" type="String" /> + <param index="0" name="name" type="String" /> <description> Returns the default value of the Node3D property with given [code]name[/code]. </description> </method> <method name="rotate"> <return type="void" /> - <argument index="0" name="axis" type="Vector3" /> - <argument index="1" name="angle" type="float" /> + <param index="0" name="axis" type="Vector3" /> + <param index="1" name="angle" type="float" /> <description> Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. </description> </method> <method name="rotate_object_local"> <return type="void" /> - <argument index="0" name="axis" type="Vector3" /> - <argument index="1" name="angle" type="float" /> + <param index="0" name="axis" type="Vector3" /> + <param index="1" name="angle" type="float" /> <description> Rotates the local transformation around axis, a unit [Vector3], by specified angle in radians. The rotation axis is in object-local coordinate system. </description> </method> <method name="rotate_x"> <return type="void" /> - <argument index="0" name="angle" type="float" /> + <param index="0" name="angle" type="float" /> <description> Rotates the local transformation around the X axis by angle in radians. </description> </method> <method name="rotate_y"> <return type="void" /> - <argument index="0" name="angle" type="float" /> + <param index="0" name="angle" type="float" /> <description> Rotates the local transformation around the Y axis by angle in radians. </description> </method> <method name="rotate_z"> <return type="void" /> - <argument index="0" name="angle" type="float" /> + <param index="0" name="angle" type="float" /> <description> Rotates the local transformation around the Z axis by angle in radians. </description> </method> <method name="scale_object_local"> <return type="void" /> - <argument index="0" name="scale" type="Vector3" /> + <param index="0" name="scale" type="Vector3" /> <description> Scales the local transformation by given 3D scale factors in object-local coordinate system. </description> </method> <method name="set_disable_scale"> <return type="void" /> - <argument index="0" name="disable" type="bool" /> + <param index="0" name="disable" type="bool" /> <description> Sets whether the node uses a scale of [code](1, 1, 1)[/code] or its local transformation scale. Changes to the local transformation scale are preserved. </description> @@ -207,30 +207,30 @@ </method> <method name="set_ignore_transform_notification"> <return type="void" /> - <argument index="0" name="enabled" type="bool" /> + <param index="0" name="enabled" type="bool" /> <description> Sets whether the node ignores notification that its transformation (global or local) changed. </description> </method> <method name="set_notify_local_transform"> <return type="void" /> - <argument index="0" name="enable" type="bool" /> + <param index="0" name="enable" type="bool" /> <description> Sets whether the node notifies about its local transformation changes. [Node3D] will not propagate this by default. </description> </method> <method name="set_notify_transform"> <return type="void" /> - <argument index="0" name="enable" type="bool" /> + <param index="0" name="enable" type="bool" /> <description> Sets whether the node notifies about its global and local transformation changes. [Node3D] will not propagate this by default, unless it is in the editor context and it has a valid gizmo. </description> </method> <method name="set_subgizmo_selection"> <return type="void" /> - <argument index="0" name="gizmo" type="Node3DGizmo" /> - <argument index="1" name="id" type="int" /> - <argument index="2" name="transform" type="Transform3D" /> + <param index="0" name="gizmo" type="Node3DGizmo" /> + <param index="1" name="id" type="int" /> + <param index="2" name="transform" type="Transform3D" /> <description> Set subgizmo selection for this node in the editor. </description> @@ -243,21 +243,21 @@ </method> <method name="to_global" qualifiers="const"> <return type="Vector3" /> - <argument index="0" name="local_point" type="Vector3" /> + <param index="0" name="local_point" type="Vector3" /> <description> Transforms [code]local_point[/code] from this node's local space to world space. </description> </method> <method name="to_local" qualifiers="const"> <return type="Vector3" /> - <argument index="0" name="global_point" type="Vector3" /> + <param index="0" name="global_point" type="Vector3" /> <description> Transforms [code]global_point[/code] from world space to this node's local space. </description> </method> <method name="translate"> <return type="void" /> - <argument index="0" name="offset" type="Vector3" /> + <param index="0" name="offset" type="Vector3" /> <description> Changes the node's position by the given offset [Vector3]. Note that the translation [code]offset[/code] is affected by the node's scale, so if scaled by e.g. [code](10, 1, 1)[/code], a translation by an offset of [code](2, 0, 0)[/code] would actually add 20 ([code]2 * 10[/code]) to the X coordinate. @@ -265,7 +265,7 @@ </method> <method name="translate_object_local"> <return type="void" /> - <argument index="0" name="offset" type="Vector3" /> + <param index="0" name="offset" type="Vector3" /> <description> Changes the node's position by the given offset [Vector3] in local space. </description> |