diff options
Diffstat (limited to 'doc/classes/Node2D.xml')
-rw-r--r-- | doc/classes/Node2D.xml | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 2238be4ece..50392ea59a 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -13,14 +13,14 @@ <methods> <method name="apply_scale"> <return type="void" /> - <argument index="0" name="ratio" type="Vector2" /> + <param index="0" name="ratio" type="Vector2" /> <description> Multiplies the current scale by the [code]ratio[/code] vector. </description> </method> <method name="get_angle_to" qualifiers="const"> <return type="float" /> - <argument index="0" name="point" type="Vector2" /> + <param index="0" name="point" type="Vector2" /> <description> Returns the angle between the node and the [code]point[/code] in radians. [url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png]Illustration of the returned angle.[/url] @@ -28,65 +28,65 @@ </method> <method name="get_relative_transform_to_parent" qualifiers="const"> <return type="Transform2D" /> - <argument index="0" name="parent" type="Node" /> + <param index="0" name="parent" type="Node" /> <description> Returns the [Transform2D] relative to this node's parent. </description> </method> <method name="global_translate"> <return type="void" /> - <argument index="0" name="offset" type="Vector2" /> + <param index="0" name="offset" type="Vector2" /> <description> Adds the [code]offset[/code] vector to the node's global position. </description> </method> <method name="look_at"> <return type="void" /> - <argument index="0" name="point" type="Vector2" /> + <param index="0" name="point" type="Vector2" /> <description> Rotates the node so it points towards the [code]point[/code], which is expected to use global coordinates. </description> </method> <method name="move_local_x"> <return type="void" /> - <argument index="0" name="delta" type="float" /> - <argument index="1" name="scaled" type="bool" default="false" /> + <param index="0" name="delta" type="float" /> + <param index="1" name="scaled" type="bool" default="false" /> <description> Applies a local translation on the node's X axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/code], normalizes the movement. </description> </method> <method name="move_local_y"> <return type="void" /> - <argument index="0" name="delta" type="float" /> - <argument index="1" name="scaled" type="bool" default="false" /> + <param index="0" name="delta" type="float" /> + <param index="1" name="scaled" type="bool" default="false" /> <description> Applies a local translation on the node's Y axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/code], normalizes the movement. </description> </method> <method name="rotate"> <return type="void" /> - <argument index="0" name="radians" type="float" /> + <param index="0" name="radians" type="float" /> <description> Applies a rotation to the node, in radians, starting from its current rotation. </description> </method> <method name="to_global" qualifiers="const"> <return type="Vector2" /> - <argument index="0" name="local_point" type="Vector2" /> + <param index="0" name="local_point" type="Vector2" /> <description> Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the [Node2D] it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position. </description> </method> <method name="to_local" qualifiers="const"> <return type="Vector2" /> - <argument index="0" name="global_point" type="Vector2" /> + <param index="0" name="global_point" type="Vector2" /> <description> Transforms the provided global position into a position in local coordinate space. The output will be local relative to the [Node2D] it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent. </description> </method> <method name="translate"> <return type="void" /> - <argument index="0" name="offset" type="Vector2" /> + <param index="0" name="offset" type="Vector2" /> <description> Translates the node by the given [code]offset[/code] in local coordinates. </description> |