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-rw-r--r--doc/classes/Node2D.xml10
1 files changed, 7 insertions, 3 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index eed0ec8d7e..cc99abf9cb 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -131,7 +131,7 @@
<member name="global_transform" type="Transform2D" setter="set_global_transform" getter="get_global_transform">
Global [Transform2D].
</member>
- <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2( 0, 0 )">
+ <member name="position" type="Vector2" setter="set_position" getter="get_position" default="Vector2(0, 0)">
Position, relative to the node's parent.
</member>
<member name="rotation" type="float" setter="set_rotation" getter="get_rotation" default="0.0">
@@ -140,7 +140,7 @@
<member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees" default="0.0">
Rotation in degrees, relative to the node's parent.
</member>
- <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2( 1, 1 )">
+ <member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale. Unscaled value: [code](1, 1)[/code].
</member>
<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
@@ -150,11 +150,15 @@
<member name="transform" type="Transform2D" setter="set_transform" getter="get_transform">
Local [Transform2D].
</member>
+ <member name="y_sort_enabled" type="bool" setter="set_y_sort_enabled" getter="is_y_sort_enabled" default="false">
+ If [code]true[/code], child nodes with the lowest Y position are drawn before those with a higher Y position. If [code]false[/code], Y-sorting is disabled. Y-sorting only affects children that inherit from [CanvasItem].
+ You can nest nodes with Y-sorting. Child Y-sorted nodes are sorted in the same space as the parent Y-sort. This feature allows you to organize a scene better or divide it into multiple ones without changing your scene tree.
+ </member>
<member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative" default="true">
If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
</member>
<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
- Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.
+ Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between [constant RenderingServer.CANVAS_ITEM_Z_MIN] and [constant RenderingServer.CANVAS_ITEM_Z_MAX] (inclusive).
</member>
</members>
<constants>