diff options
Diffstat (limited to 'doc/classes/Node2D.xml')
-rw-r--r-- | doc/classes/Node2D.xml | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index b00020b227..195dd9265f 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0.alpha.custom_build"> +<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0-alpha"> <brief_description> A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. </brief_description> @@ -52,7 +52,7 @@ Returns the node's global rotation in radians. </description> </method> - <method name="get_global_rotation_in_degrees" qualifiers="const"> + <method name="get_global_rotation_degrees" qualifiers="const"> <return type="float"> </return> <description> @@ -89,7 +89,7 @@ Returns the node's rotation in radians. </description> </method> - <method name="get_rotation_in_degrees" qualifiers="const"> + <method name="get_rotation_degrees" qualifiers="const"> <return type="float"> </return> <description> @@ -184,7 +184,7 @@ Sets the node's global rotation in radians. </description> </method> - <method name="set_global_rotation_in_degrees"> + <method name="set_global_rotation_degrees"> <return type="void"> </return> <argument index="0" name="degrees" type="float"> @@ -229,7 +229,7 @@ Sets the node's rotation in radians. </description> </method> - <method name="set_rotation_in_degrees"> + <method name="set_rotation_degrees"> <return type="void"> </return> <argument index="0" name="degrees" type="float"> @@ -309,7 +309,7 @@ <member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation"> Global rotation in radians. </member> - <member name="global_rotation_deg" type="float" setter="set_global_rotation_in_degrees" getter="get_global_rotation_in_degrees"> + <member name="global_rotation_degrees" type="float" setter="set_global_rotation_degrees" getter="get_global_rotation_degrees"> Global rotation in degrees. </member> <member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale"> @@ -322,13 +322,13 @@ Position, relative to the node's parent. </member> <member name="rotation" type="float" setter="set_rotation" getter="get_rotation"> - Rotation in radians. + Rotation in radians, relative to the node's parent. </member> - <member name="rotation_deg" type="float" setter="set_rotation_in_degrees" getter="get_rotation_in_degrees"> - Rotation in degrees. + <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> + Rotation in degrees, relative to the node's parent. </member> <member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> - Rotation in degrees. + The node's scale. Unscaled value: [code](1, 1)[/code] </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. @@ -337,7 +337,7 @@ Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. </member> <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative"> - Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. + If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. </member> </members> <constants> |