diff options
Diffstat (limited to 'doc/classes/Node2D.xml')
-rw-r--r-- | doc/classes/Node2D.xml | 26 |
1 files changed, 8 insertions, 18 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 81978809d7..f51c5abe18 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0-beta"> +<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0-stable"> <brief_description> A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. </brief_description> @@ -7,6 +7,7 @@ A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. </description> <tutorials> + http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html </tutorials> <demos> </demos> @@ -38,12 +39,6 @@ Returns the [Transform2D] relative to this node's parent. </description> </method> - <method name="get_rotation" qualifiers="const"> - <return type="float"> - </return> - <description> - </description> - </method> <method name="global_translate"> <return type="void"> </return> @@ -93,14 +88,6 @@ Applies a rotation to the node, in radians, starting from its current rotation. </description> </method> - <method name="set_rotation"> - <return type="void"> - </return> - <argument index="0" name="radians" type="float"> - </argument> - <description> - </description> - </method> <method name="to_global" qualifiers="const"> <return type="Vector2"> </return> @@ -148,6 +135,9 @@ <member name="position" type="Vector2" setter="set_position" getter="get_position"> Position, relative to the node's parent. </member> + <member name="rotation" type="float" setter="set_rotation" getter="get_rotation"> + Rotation in radians, relative to the node's parent. + </member> <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> Rotation in degrees, relative to the node's parent. </member> @@ -157,12 +147,12 @@ <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. </member> - <member name="z" type="int" setter="set_z" getter="get_z"> - Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. - </member> <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative"> If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. </member> + <member name="z_index" type="int" setter="set_z_index" getter="get_z_index"> + Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. + </member> </members> <constants> </constants> |