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Diffstat (limited to 'doc/classes/Node2D.xml')
-rw-r--r-- | doc/classes/Node2D.xml | 343 |
1 files changed, 343 insertions, 0 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml new file mode 100644 index 0000000000..2ba312b301 --- /dev/null +++ b/doc/classes/Node2D.xml @@ -0,0 +1,343 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index. + </brief_description> + <description> + A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="apply_scale"> + <return type="void"> + </return> + <argument index="0" name="ratio" type="Vector2"> + </argument> + <description> + Multiplies the current scale by the 'ratio' vector. + </description> + </method> + <method name="edit_set_pivot"> + <return type="void"> + </return> + <argument index="0" name="pivot" type="Vector2"> + </argument> + <description> + Set the pivot position of the 2D node to 'pivot' value. Only some Node2Ds implement this method. + </description> + </method> + <method name="get_angle_to" qualifiers="const"> + <return type="float"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <description> + Returns the angle between the node and the 'point' in radians. + </description> + </method> + <method name="get_global_position" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the node's global position. + </description> + </method> + <method name="get_global_rotation" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the node's global rotation in radians. + </description> + </method> + <method name="get_global_rotation_in_degrees" qualifiers="const"> + <return type="float"> + </return> + <description> + Return the node's global rotation in degrees. + </description> + </method> + <method name="get_global_scale" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the node's global scale. + </description> + </method> + <method name="get_position" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the node's position. + </description> + </method> + <method name="get_relative_transform_to_parent" qualifiers="const"> + <return type="Transform2D"> + </return> + <argument index="0" name="parent" type="Node"> + </argument> + <description> + Returns the [Transform2D] relative to this node's parent. + </description> + </method> + <method name="get_rotation" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the node's rotation in radians. + </description> + </method> + <method name="get_rotation_in_degrees" qualifiers="const"> + <return type="float"> + </return> + <description> + Returns the node's rotation in degrees. + </description> + </method> + <method name="get_scale" qualifiers="const"> + <return type="Vector2"> + </return> + <description> + Returns the node's scale. + </description> + </method> + <method name="get_z" qualifiers="const"> + <return type="int"> + </return> + <description> + Returns the node's Z-index. + </description> + </method> + <method name="global_translate"> + <return type="void"> + </return> + <argument index="0" name="offset" type="Vector2"> + </argument> + <description> + Adds the 'offset' vector to the node's global position. + </description> + </method> + <method name="is_z_relative" qualifiers="const"> + <return type="bool"> + </return> + <description> + Returns true if this node's Z-index is relative to its parent's. Else, returns false. + </description> + </method> + <method name="look_at"> + <return type="void"> + </return> + <argument index="0" name="point" type="Vector2"> + </argument> + <description> + Rotates the node so it points towards the 'point'. + </description> + </method> + <method name="move_local_x"> + <return type="void"> + </return> + <argument index="0" name="delta" type="float"> + </argument> + <argument index="1" name="scaled" type="bool" default="false"> + </argument> + <description> + Apply a local translation on the node's X axis based on the process's 'delta'. If 'scaled' is false, normalizes the movement. + </description> + </method> + <method name="move_local_y"> + <return type="void"> + </return> + <argument index="0" name="delta" type="float"> + </argument> + <argument index="1" name="scaled" type="bool" default="false"> + </argument> + <description> + Apply a local translation on the node's Y axis based on the process's 'delta'. If 'scaled' is false, normalizes the movement. + </description> + </method> + <method name="rotate"> + <return type="void"> + </return> + <argument index="0" name="radians" type="float"> + </argument> + <description> + Apply a rotation to the node, in radians, starting from its current rotation. + </description> + </method> + <method name="set_global_position"> + <return type="void"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + Set the node's global position. + </description> + </method> + <method name="set_global_rotation"> + <return type="void"> + </return> + <argument index="0" name="radians" type="float"> + </argument> + <description> + Set the node's global rotation in radians. + </description> + </method> + <method name="set_global_rotation_in_degrees"> + <return type="void"> + </return> + <argument index="0" name="degrees" type="float"> + </argument> + <description> + Set the node's global rotation in degrees. + </description> + </method> + <method name="set_global_scale"> + <return type="void"> + </return> + <argument index="0" name="scale" type="Vector2"> + </argument> + <description> + Set the node's global scale. + </description> + </method> + <method name="set_global_transform"> + <return type="void"> + </return> + <argument index="0" name="xform" type="Transform2D"> + </argument> + <description> + Set the node's global [Transform2D]. + </description> + </method> + <method name="set_position"> + <return type="void"> + </return> + <argument index="0" name="pos" type="Vector2"> + </argument> + <description> + Set the node's position. + </description> + </method> + <method name="set_rotation"> + <return type="void"> + </return> + <argument index="0" name="radians" type="float"> + </argument> + <description> + Set the node's rotation in radians. + </description> + </method> + <method name="set_rotation_in_degrees"> + <return type="void"> + </return> + <argument index="0" name="degrees" type="float"> + </argument> + <description> + Set the node's rotation in degrees. + </description> + </method> + <method name="set_scale"> + <return type="void"> + </return> + <argument index="0" name="scale" type="Vector2"> + </argument> + <description> + Set the node's scale. + </description> + </method> + <method name="set_transform"> + <return type="void"> + </return> + <argument index="0" name="xform" type="Transform2D"> + </argument> + <description> + Set the node's local [Transform2D]. + </description> + </method> + <method name="set_z"> + <return type="void"> + </return> + <argument index="0" name="z" type="int"> + </argument> + <description> + Set the node's Z-index. + </description> + </method> + <method name="set_z_as_relative"> + <return type="void"> + </return> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. + </description> + </method> + <method name="to_global" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="local_point" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="to_local" qualifiers="const"> + <return type="Vector2"> + </return> + <argument index="0" name="global_point" type="Vector2"> + </argument> + <description> + </description> + </method> + <method name="translate"> + <return type="void"> + </return> + <argument index="0" name="offset" type="Vector2"> + </argument> + <description> + Translate the node locally by the 'offset' vector, starting from its current local position. + </description> + </method> + </methods> + <members> + <member name="global_position" type="Vector2" setter="set_global_position" getter="get_global_position"> + Global position. + </member> + <member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation"> + Global rotation in radians. + </member> + <member name="global_rotation_deg" type="float" setter="set_global_rotation_in_degrees" getter="get_global_rotation_in_degrees"> + Global rotation in degrees. + </member> + <member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale"> + Global scale. + </member> + <member name="global_transform" type="Transform2D" setter="set_global_transform" getter="get_global_transform"> + Global [Transform2D]. + </member> + <member name="position" type="Vector2" setter="set_position" getter="get_position"> + Position, relative to the node's parent. + </member> + <member name="rotation" type="float" setter="set_rotation" getter="get_rotation"> + Rotation in radians. + </member> + <member name="rotation_deg" type="float" setter="set_rotation_in_degrees" getter="get_rotation_in_degrees"> + Rotation in degrees. + </member> + <member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> + Rotation in degrees. + </member> + <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> + Local [Transform2D]. + </member> + <member name="z" type="int" setter="set_z" getter="get_z"> + Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. + </member> + <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative"> + Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. + </member> + </members> + <constants> + </constants> +</class> |