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-rw-r--r--doc/classes/Node2D.xml189
1 files changed, 1 insertions, 188 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 195dd9265f..112960d9f8 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0-alpha">
+<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0-beta">
<brief_description>
A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
</brief_description>
@@ -20,15 +20,6 @@
Multiplies the current scale by the 'ratio' vector.
</description>
</method>
- <method name="edit_set_pivot">
- <return type="void">
- </return>
- <argument index="0" name="pivot" type="Vector2">
- </argument>
- <description>
- Sets the node's pivot position.
- </description>
- </method>
<method name="get_angle_to" qualifiers="const">
<return type="float">
</return>
@@ -38,41 +29,6 @@
Returns the angle between the node and the 'point' in radians.
</description>
</method>
- <method name="get_global_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the node's global position.
- </description>
- </method>
- <method name="get_global_rotation" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Returns the node's global rotation in radians.
- </description>
- </method>
- <method name="get_global_rotation_degrees" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Return the node's global rotation in degrees.
- </description>
- </method>
- <method name="get_global_scale" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the node's global scale.
- </description>
- </method>
- <method name="get_position" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the node's position.
- </description>
- </method>
<method name="get_relative_transform_to_parent" qualifiers="const">
<return type="Transform2D">
</return>
@@ -82,34 +38,6 @@
Returns the [Transform2D] relative to this node's parent.
</description>
</method>
- <method name="get_rotation" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Returns the node's rotation in radians.
- </description>
- </method>
- <method name="get_rotation_degrees" qualifiers="const">
- <return type="float">
- </return>
- <description>
- Returns the node's rotation in degrees.
- </description>
- </method>
- <method name="get_scale" qualifiers="const">
- <return type="Vector2">
- </return>
- <description>
- Returns the node's scale.
- </description>
- </method>
- <method name="get_z" qualifiers="const">
- <return type="int">
- </return>
- <description>
- Returns the node's Z-index.
- </description>
- </method>
<method name="global_translate">
<return type="void">
</return>
@@ -119,13 +47,6 @@
Adds the 'offset' vector to the node's global position.
</description>
</method>
- <method name="is_z_relative" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns true if this node's Z-index is relative to its parent's. Else, returns false.
- </description>
- </method>
<method name="look_at">
<return type="void">
</return>
@@ -166,114 +87,6 @@
Applies a rotation to the node, in radians, starting from its current rotation.
</description>
</method>
- <method name="set_global_position">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <description>
- Sets the node's global position.
- </description>
- </method>
- <method name="set_global_rotation">
- <return type="void">
- </return>
- <argument index="0" name="radians" type="float">
- </argument>
- <description>
- Sets the node's global rotation in radians.
- </description>
- </method>
- <method name="set_global_rotation_degrees">
- <return type="void">
- </return>
- <argument index="0" name="degrees" type="float">
- </argument>
- <description>
- Sets the node's global rotation in degrees.
- </description>
- </method>
- <method name="set_global_scale">
- <return type="void">
- </return>
- <argument index="0" name="scale" type="Vector2">
- </argument>
- <description>
- Sets the node's global scale.
- </description>
- </method>
- <method name="set_global_transform">
- <return type="void">
- </return>
- <argument index="0" name="xform" type="Transform2D">
- </argument>
- <description>
- Sets the node's global [Transform2D].
- </description>
- </method>
- <method name="set_position">
- <return type="void">
- </return>
- <argument index="0" name="position" type="Vector2">
- </argument>
- <description>
- Sets the node's position.
- </description>
- </method>
- <method name="set_rotation">
- <return type="void">
- </return>
- <argument index="0" name="radians" type="float">
- </argument>
- <description>
- Sets the node's rotation in radians.
- </description>
- </method>
- <method name="set_rotation_degrees">
- <return type="void">
- </return>
- <argument index="0" name="degrees" type="float">
- </argument>
- <description>
- Sets the node's rotation in degrees.
- </description>
- </method>
- <method name="set_scale">
- <return type="void">
- </return>
- <argument index="0" name="scale" type="Vector2">
- </argument>
- <description>
- Sets the node's scale.
- </description>
- </method>
- <method name="set_transform">
- <return type="void">
- </return>
- <argument index="0" name="xform" type="Transform2D">
- </argument>
- <description>
- Sets the node's local [Transform2D].
- </description>
- </method>
- <method name="set_z">
- <return type="void">
- </return>
- <argument index="0" name="z" type="int">
- </argument>
- <description>
- Sets the node's Z-index.
- </description>
- </method>
- <method name="set_z_as_relative">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- Makes the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5.
- </description>
- </method>
<method name="to_global" qualifiers="const">
<return type="Vector2">
</return>