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-rw-r--r--doc/classes/Node2D.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 8fb9e88d47..a61678041f 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node2D" inherits="CanvasItem" category="Core" version="3.0-rc1">
+<class name="Node2D" inherits="CanvasItem" category="Core" version="3.1">
<brief_description>
A 2D game object, parent of all 2D related nodes. Has a position, rotation, scale and Z-index.
</brief_description>
@@ -7,6 +7,7 @@
A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
</demos>