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-rw-r--r--doc/classes/Node2D.xml44
1 files changed, 24 insertions, 20 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index bb73019668..a587811260 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -13,82 +13,82 @@
<methods>
<method name="apply_scale">
<return type="void" />
- <argument index="0" name="ratio" type="Vector2" />
+ <param index="0" name="ratio" type="Vector2" />
<description>
- Multiplies the current scale by the [code]ratio[/code] vector.
+ Multiplies the current scale by the [param ratio] vector.
</description>
</method>
<method name="get_angle_to" qualifiers="const">
<return type="float" />
- <argument index="0" name="point" type="Vector2" />
+ <param index="0" name="point" type="Vector2" />
<description>
- Returns the angle between the node and the [code]point[/code] in radians.
+ Returns the angle between the node and the [param point] in radians.
[url=https://raw.githubusercontent.com/godotengine/godot-docs/master/img/node2d_get_angle_to.png]Illustration of the returned angle.[/url]
</description>
</method>
<method name="get_relative_transform_to_parent" qualifiers="const">
<return type="Transform2D" />
- <argument index="0" name="parent" type="Node" />
+ <param index="0" name="parent" type="Node" />
<description>
Returns the [Transform2D] relative to this node's parent.
</description>
</method>
<method name="global_translate">
<return type="void" />
- <argument index="0" name="offset" type="Vector2" />
+ <param index="0" name="offset" type="Vector2" />
<description>
- Adds the [code]offset[/code] vector to the node's global position.
+ Adds the [param offset] vector to the node's global position.
</description>
</method>
<method name="look_at">
<return type="void" />
- <argument index="0" name="point" type="Vector2" />
+ <param index="0" name="point" type="Vector2" />
<description>
- Rotates the node so it points towards the [code]point[/code], which is expected to use global coordinates.
+ Rotates the node so it points towards the [param point], which is expected to use global coordinates.
</description>
</method>
<method name="move_local_x">
<return type="void" />
- <argument index="0" name="delta" type="float" />
- <argument index="1" name="scaled" type="bool" default="false" />
+ <param index="0" name="delta" type="float" />
+ <param index="1" name="scaled" type="bool" default="false" />
<description>
- Applies a local translation on the node's X axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/code], normalizes the movement.
+ Applies a local translation on the node's X axis based on the [method Node._process]'s [param delta]. If [param scaled] is [code]false[/code], normalizes the movement.
</description>
</method>
<method name="move_local_y">
<return type="void" />
- <argument index="0" name="delta" type="float" />
- <argument index="1" name="scaled" type="bool" default="false" />
+ <param index="0" name="delta" type="float" />
+ <param index="1" name="scaled" type="bool" default="false" />
<description>
- Applies a local translation on the node's Y axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is [code]false[/code], normalizes the movement.
+ Applies a local translation on the node's Y axis based on the [method Node._process]'s [param delta]. If [param scaled] is [code]false[/code], normalizes the movement.
</description>
</method>
<method name="rotate">
<return type="void" />
- <argument index="0" name="radians" type="float" />
+ <param index="0" name="radians" type="float" />
<description>
Applies a rotation to the node, in radians, starting from its current rotation.
</description>
</method>
<method name="to_global" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="local_point" type="Vector2" />
+ <param index="0" name="local_point" type="Vector2" />
<description>
Transforms the provided local position into a position in global coordinate space. The input is expected to be local relative to the [Node2D] it is called on. e.g. Applying this method to the positions of child nodes will correctly transform their positions into the global coordinate space, but applying it to a node's own position will give an incorrect result, as it will incorporate the node's own transformation into its global position.
</description>
</method>
<method name="to_local" qualifiers="const">
<return type="Vector2" />
- <argument index="0" name="global_point" type="Vector2" />
+ <param index="0" name="global_point" type="Vector2" />
<description>
Transforms the provided global position into a position in local coordinate space. The output will be local relative to the [Node2D] it is called on. e.g. It is appropriate for determining the positions of child nodes, but it is not appropriate for determining its own position relative to its parent.
</description>
</method>
<method name="translate">
<return type="void" />
- <argument index="0" name="offset" type="Vector2" />
+ <param index="0" name="offset" type="Vector2" />
<description>
- Translates the node by the given [code]offset[/code] in local coordinates.
+ Translates the node by the given [param offset] in local coordinates.
</description>
</method>
</methods>
@@ -102,6 +102,9 @@
<member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale">
Global scale.
</member>
+ <member name="global_skew" type="float" setter="set_global_skew" getter="get_global_skew">
+ Global skew in radians.
+ </member>
<member name="global_transform" type="Transform2D" setter="set_global_transform" getter="get_global_transform">
Global [Transform2D].
</member>
@@ -113,6 +116,7 @@
</member>
<member name="scale" type="Vector2" setter="set_scale" getter="get_scale" default="Vector2(1, 1)">
The node's scale. Unscaled value: [code](1, 1)[/code].
+ [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
</member>
<member name="skew" type="float" setter="set_skew" getter="get_skew" default="0.0">
</member>