diff options
Diffstat (limited to 'doc/classes/Node2D.xml')
| -rw-r--r-- | doc/classes/Node2D.xml | 56 |
1 files changed, 29 insertions, 27 deletions
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 084bee92df..2fdc6bf440 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -26,7 +26,7 @@ <argument index="0" name="pivot" type="Vector2"> </argument> <description> - Set the pivot position of the 2D node to 'pivot' value. Only some Node2Ds implement this method. + Sets the node's pivot position. </description> </method> <method name="get_angle_to" qualifiers="const"> @@ -52,7 +52,7 @@ Returns the node's global rotation in radians. </description> </method> - <method name="get_global_rotation_in_degrees" qualifiers="const"> + <method name="get_global_rotation_degrees" qualifiers="const"> <return type="float"> </return> <description> @@ -89,7 +89,7 @@ Returns the node's rotation in radians. </description> </method> - <method name="get_rotation_in_degrees" qualifiers="const"> + <method name="get_rotation_degrees" qualifiers="const"> <return type="float"> </return> <description> @@ -143,7 +143,7 @@ <argument index="1" name="scaled" type="bool" default="false"> </argument> <description> - Apply a local translation on the node's X axis based on the process's 'delta'. If 'scaled' is false, normalizes the movement. + Applies a local translation on the node's X axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is false, normalizes the movement. </description> </method> <method name="move_local_y"> @@ -154,7 +154,7 @@ <argument index="1" name="scaled" type="bool" default="false"> </argument> <description> - Apply a local translation on the node's Y axis based on the process's 'delta'. If 'scaled' is false, normalizes the movement. + Applies a local translation on the node's Y axis based on the [method Node._process]'s [code]delta[/code]. If [code]scaled[/code] is false, normalizes the movement. </description> </method> <method name="rotate"> @@ -163,7 +163,7 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Apply a rotation to the node, in radians, starting from its current rotation. + Applies a rotation to the node, in radians, starting from its current rotation. </description> </method> <method name="set_global_position"> @@ -172,7 +172,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Set the node's global position. + Sets the node's global position. </description> </method> <method name="set_global_rotation"> @@ -181,16 +181,16 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Set the node's global rotation in radians. + Sets the node's global rotation in radians. </description> </method> - <method name="set_global_rotation_in_degrees"> + <method name="set_global_rotation_degrees"> <return type="void"> </return> <argument index="0" name="degrees" type="float"> </argument> <description> - Set the node's global rotation in degrees. + Sets the node's global rotation in degrees. </description> </method> <method name="set_global_scale"> @@ -199,7 +199,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Set the node's global scale. + Sets the node's global scale. </description> </method> <method name="set_global_transform"> @@ -208,7 +208,7 @@ <argument index="0" name="xform" type="Transform2D"> </argument> <description> - Set the node's global [Transform2D]. + Sets the node's global [Transform2D]. </description> </method> <method name="set_position"> @@ -217,7 +217,7 @@ <argument index="0" name="position" type="Vector2"> </argument> <description> - Set the node's position. + Sets the node's position. </description> </method> <method name="set_rotation"> @@ -226,16 +226,16 @@ <argument index="0" name="radians" type="float"> </argument> <description> - Set the node's rotation in radians. + Sets the node's rotation in radians. </description> </method> - <method name="set_rotation_in_degrees"> + <method name="set_rotation_degrees"> <return type="void"> </return> <argument index="0" name="degrees" type="float"> </argument> <description> - Set the node's rotation in degrees. + Sets the node's rotation in degrees. </description> </method> <method name="set_scale"> @@ -244,7 +244,7 @@ <argument index="0" name="scale" type="Vector2"> </argument> <description> - Set the node's scale. + Sets the node's scale. </description> </method> <method name="set_transform"> @@ -253,7 +253,7 @@ <argument index="0" name="xform" type="Transform2D"> </argument> <description> - Set the node's local [Transform2D]. + Sets the node's local [Transform2D]. </description> </method> <method name="set_z"> @@ -262,7 +262,7 @@ <argument index="0" name="z" type="int"> </argument> <description> - Set the node's Z-index. + Sets the node's Z-index. </description> </method> <method name="set_z_as_relative"> @@ -271,7 +271,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. + Makes the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. </description> </method> <method name="to_global" qualifiers="const"> @@ -280,6 +280,7 @@ <argument index="0" name="local_point" type="Vector2"> </argument> <description> + Converts a local point's coordinates to global coordinates. </description> </method> <method name="to_local" qualifiers="const"> @@ -288,6 +289,7 @@ <argument index="0" name="global_point" type="Vector2"> </argument> <description> + Converts a global point's coordinates to local coordinates. </description> </method> <method name="translate"> @@ -296,7 +298,7 @@ <argument index="0" name="offset" type="Vector2"> </argument> <description> - Translate the node locally by the 'offset' vector, starting from its current local position. + Translates the node by the given [code]offset[/code] in local coordinates. </description> </method> </methods> @@ -307,7 +309,7 @@ <member name="global_rotation" type="float" setter="set_global_rotation" getter="get_global_rotation"> Global rotation in radians. </member> - <member name="global_rotation_deg" type="float" setter="set_global_rotation_in_degrees" getter="get_global_rotation_in_degrees"> + <member name="global_rotation_degrees" type="float" setter="set_global_rotation_degrees" getter="get_global_rotation_degrees"> Global rotation in degrees. </member> <member name="global_scale" type="Vector2" setter="set_global_scale" getter="get_global_scale"> @@ -320,13 +322,13 @@ Position, relative to the node's parent. </member> <member name="rotation" type="float" setter="set_rotation" getter="get_rotation"> - Rotation in radians. + Rotation in radians, relative to the node's parent. </member> - <member name="rotation_deg" type="float" setter="set_rotation_in_degrees" getter="get_rotation_in_degrees"> - Rotation in degrees. + <member name="rotation_degrees" type="float" setter="set_rotation_degrees" getter="get_rotation_degrees"> + Rotation in degrees, relative to the node's parent. </member> <member name="scale" type="Vector2" setter="set_scale" getter="get_scale"> - Rotation in degrees. + The node's scale. Unscaled value: [code](1, 1)[/code] </member> <member name="transform" type="Transform2D" setter="set_transform" getter="get_transform"> Local [Transform2D]. @@ -335,7 +337,7 @@ Z-index. Controls the order in which the nodes render. A node with a higher Z-index will display in front of others. </member> <member name="z_as_relative" type="bool" setter="set_z_as_relative" getter="is_z_relative"> - Make the node's Z-index relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. + If [code]true[/code] the node's Z-index is relative to its parent's Z-index. If this node's Z-index is 2 and its parent's effective Z-index is 3, then this node's effective Z-index will be 2 + 3 = 5. </member> </members> <constants> |