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-rw-r--r--doc/classes/Node.xml2
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diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 3d2b53c8a6..46c8bf01a5 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -16,7 +16,7 @@
[b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html
</tutorials>
<demos>
</demos>