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-rw-r--r--doc/classes/Node.xml11
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 0ccc4155b4..7c40c189c0 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -421,6 +421,12 @@
Returns the node's [Viewport].
</description>
</method>
+ <method name="get_window" qualifiers="const">
+ <return type="Window" />
+ <description>
+ Returns the [Window] that contains this node. If the node is in the main window, this is equivalent to getting the root node ([code]get_tree().get_root()[/code]).
+ </description>
+ </method>
<method name="has_node" qualifiers="const">
<return type="bool" />
<param index="0" name="path" type="NodePath" />
@@ -660,7 +666,7 @@
channel = 0,
}
[/codeblock]
- See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding annotation ([code]@rpc(any)[/code], [code]@rpc(authority)[/code]). By default, methods are not exposed to networking (and RPCs).
+ See [enum MultiplayerAPI.RPCMode] and [enum MultiplayerPeer.TransferMode]. An alternative is annotating methods and properties with the corresponding annotation ([code]@rpc("any")[/code], [code]@rpc("authority")[/code]). By default, methods are not exposed to networking (and RPCs).
</description>
</method>
<method name="rpc_id" qualifiers="vararg">
@@ -903,6 +909,9 @@
<constant name="NOTIFICATION_ENABLED" value="29">
Notification received when the node is enabled again after being disabled. See [constant PROCESS_MODE_DISABLED].
</constant>
+ <constant name="NOTIFICATION_NODE_RECACHE_REQUESTED" value="30">
+ Notification received when other nodes in the tree may have been removed/replaced and node pointers may require re-caching.
+ </constant>
<constant name="NOTIFICATION_EDITOR_PRE_SAVE" value="9001">
Notification received right before the scene with the node is saved in the editor. This notification is only sent in the Godot editor and will not occur in exported projects.
</constant>