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-rw-r--r--doc/classes/Node.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 6f64c865cd..46c8bf01a5 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node" inherits="Object" category="Core" version="3.0-rc1">
+<class name="Node" inherits="Object" category="Core" version="3.0-stable">
<brief_description>
Base class for all [i]scene[/i] objects.
</brief_description>
@@ -16,7 +16,7 @@
[b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html
</tutorials>
<demos>
</demos>