diff options
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 6f64c865cd..46c8bf01a5 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node" inherits="Object" category="Core" version="3.0-rc1"> +<class name="Node" inherits="Object" category="Core" version="3.0-stable"> <brief_description> Base class for all [i]scene[/i] objects. </brief_description> @@ -16,7 +16,7 @@ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html + http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html </tutorials> <demos> </demos> |