diff options
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e7627e11c5..6f64c865cd 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -44,7 +44,7 @@ </argument> <description> Called when there is an input event. The input event propagates through the node tree until a node consumes it. - It is only called if input processing is enabled, which is done automatically if this method is overriden, and can be toggled with [method set_process_input]. + It is only called if input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_input]. </description> </method> <method name="_physics_process" qualifiers="virtual"> @@ -54,7 +54,7 @@ </argument> <description> Called during the physics processing step of the main loop. Physics processing means that the frame rate is synced to the physics, i.e. the [code]delta[/code] variable should be constant. - It is only called if physics processing is enabled, which is done automatically if this method is overriden, and can be toggled with [method set_physics_process]. + It is only called if physics processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_physics_process]. Corresponds to the NOTIFICATION_PHYSICS_PROCESS notification in [method Object._notification]. </description> </method> @@ -65,7 +65,7 @@ </argument> <description> Called during the processing step of the main loop. Processing happens at every frame and as fast as possible, so the [code]delta[/code] time since the previous frame is not constant. - It is only called if processing is enabled, which is done automatically if this method is overriden, and can be toggled with [method set_process]. + It is only called if processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process]. Corresponds to the NOTIFICATION_PROCESS notification in [method Object._notification]. </description> </method> @@ -84,7 +84,7 @@ </argument> <description> Propagated to all nodes when the previous InputEvent is not consumed by any nodes. - It is only called if unhandled input processing is enabled, which is done automatically if this method is overriden, and can be toggled with [method set_process_unhandled_input]. + It is only called if unhandled input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_input]. </description> </method> <method name="_unhandled_key_input" qualifiers="virtual"> @@ -656,7 +656,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a NOTIFICATION_PHYSICS_PROCESS at a fixed (usually 60 fps, see [OS] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overriden. Any calls to this before [method _ready] will be ignored. + Enables or disables physics (i.e. fixed framerate) processing. When a node is being processed, it will receive a NOTIFICATION_PHYSICS_PROCESS at a fixed (usually 60 fps, see [OS] to change) interval (and the [method _physics_process] callback will be called if exists). Enabled automatically if [method _physics_process] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_physics_process_internal"> @@ -673,7 +673,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overriden. Any calls to this before [method _ready] will be ignored. + Enables or disables processing. When a node is being processed, it will receive a NOTIFICATION_PROCESS on every drawn frame (and the [method _process] callback will be called if exists). Enabled automatically if [method _process] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_process_input"> @@ -682,7 +682,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables or disables input processing. This is not required for GUI controls! Enabled automatically if [method _input] is overriden. Any calls to this before [method _ready] will be ignored. + Enables or disables input processing. This is not required for GUI controls! Enabled automatically if [method _input] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_process_internal"> @@ -699,7 +699,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a [Control]). Enabled automatically if [method _unhandled_input] is overriden. Any calls to this before [method _ready] will be ignored. + Enables unhandled input processing. This is not required for GUI controls! It enables the node to receive all input that was not previously handled (usually by a [Control]). Enabled automatically if [method _unhandled_input] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_process_unhandled_key_input"> @@ -708,7 +708,7 @@ <argument index="0" name="enable" type="bool"> </argument> <description> - Enables unhandled key input processing. Enabled automatically if [method _unhandled_key_input] is overriden. Any calls to this before [method _ready] will be ignored. + Enables unhandled key input processing. Enabled automatically if [method _unhandled_key_input] is overridden. Any calls to this before [method _ready] will be ignored. </description> </method> <method name="set_scene_instance_load_placeholder"> |