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-rw-r--r--doc/classes/Node.xml27
1 files changed, 21 insertions, 6 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 096fbbf2c0..f5bc705ecb 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -35,8 +35,8 @@
Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited].
</description>
</method>
- <method name="_get_configuration_warnings" qualifiers="virtual">
- <return type="String[]" />
+ <method name="_get_configuration_warnings" qualifiers="virtual const">
+ <return type="PackedStringArray" />
<description>
The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
Returning an empty array produces no warnings.
@@ -96,9 +96,9 @@
</method>
<method name="_unhandled_key_input" qualifiers="virtual">
<return type="void" />
- <argument index="0" name="event" type="InputEventKey" />
+ <argument index="0" name="event" type="InputEvent" />
<description>
- Called when an [InputEventKey] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it.
+ Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it.
It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input].
To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called.
For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first.
@@ -376,7 +376,14 @@
<method name="is_displayed_folded" qualifiers="const">
<return type="bool" />
<description>
- Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock.
+ Returns [code]true[/code] if the node is folded (collapsed) in the Scene dock. This method is only intended for use with editor tooling.
+ </description>
+ </method>
+ <method name="is_editable_instance" qualifiers="const">
+ <return type="bool" />
+ <argument index="0" name="node" type="Node" />
+ <description>
+ Returns [code]true[/code] if [code]node[/code] has editable children enabled relative to this node. This method is only intended for use with editor tooling.
</description>
</method>
<method name="is_greater_than" qualifiers="const">
@@ -584,7 +591,15 @@
<return type="void" />
<argument index="0" name="fold" type="bool" />
<description>
- Sets the folded state of the node in the Scene dock.
+ Sets the folded state of the node in the Scene dock. This method is only intended for use with editor tooling.
+ </description>
+ </method>
+ <method name="set_editable_instance">
+ <return type="void" />
+ <argument index="0" name="node" type="Node" />
+ <argument index="1" name="is_editable" type="bool" />
+ <description>
+ Sets the editable children state of [code]node[/code] relative to this node. This method is only intended for use with editor tooling.
</description>
</method>
<method name="set_editor_description">