diff options
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 620895d8d8..21fb9d139c 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -39,7 +39,7 @@ <method name="_get_configuration_warnings" qualifiers="virtual const"> <return type="PackedStringArray" /> <description> - The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script. + The elements in the array returned from this method are displayed as warnings in the Scene dock if the script that overrides it is a [code]tool[/code] script. Returning an empty array produces no warnings. Call [method update_configuration_warnings] when the warnings need to be updated for this node. </description> @@ -560,7 +560,7 @@ <method name="print_tree_pretty"> <return type="void" /> <description> - Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the scene inspector. It is useful for inspecting larger trees. + Similar to [method print_tree], this prints the tree to stdout. This version displays a more graphical representation similar to what is displayed in the Scene Dock. It is useful for inspecting larger trees. [b]Example output:[/b] [codeblock] ┖╴TheGame @@ -606,7 +606,7 @@ <return type="void" /> <param index="0" name="group" type="StringName" /> <description> - Removes a node from a group. See notes in the description, and the group methods in [SceneTree]. + Removes a node from the [param group]. Does nothing if the node is not in the [param group]. See notes in the description, and the group methods in [SceneTree]. </description> </method> <method name="replace_by"> @@ -630,7 +630,7 @@ <return type="int" enum="Error" /> <param index="0" name="method" type="StringName" /> <description> - Sends a remote procedure call request for the given [param method] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behaviour depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns [code]null[/code]. + Sends a remote procedure call request for the given [param method] to peers on the network (and locally), optionally sending all additional arguments as arguments to the method called by the RPC. The call request will only be received by nodes with the same [NodePath], including the exact same node name. Behavior depends on the RPC configuration for the given method, see [method rpc_config]. Methods are not exposed to RPCs by default. Returns [code]null[/code]. [b]Note:[/b] You can only safely use RPCs on clients after you received the [code]connected_to_server[/code] signal from the [MultiplayerAPI]. You also need to keep track of the connection state, either by the [MultiplayerAPI] signals like [code]server_disconnected[/code] or by checking [code]get_multiplayer().peer.get_connection_status() == CONNECTION_CONNECTED[/code]. </description> </method> @@ -991,7 +991,7 @@ <constant name="DUPLICATE_SCRIPTS" value="4" enum="DuplicateFlags"> Duplicate the node's scripts. </constant> - <constant name="DUPLICATE_USE_INSTANCING" value="8" enum="DuplicateFlags"> + <constant name="DUPLICATE_USE_INSTANTIATION" value="8" enum="DuplicateFlags"> Duplicate using instancing. An instance stays linked to the original so when the original changes, the instance changes too. </constant> |