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-rw-r--r--doc/classes/Node.xml88
1 files changed, 29 insertions, 59 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 533959a6ef..08b761abe8 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -280,13 +280,6 @@
Return the relative path from the current node to the specified node in "node" argument. Both nodes must be in the same scene, or else the function will fail.
</description>
</method>
- <method name="get_pause_mode" qualifiers="const">
- <return type="int" enum="Node.PauseMode">
- </return>
- <description>
- Return the pause mode (PAUSE_MODE_*) of this Node.
- </description>
- </method>
<method name="get_physics_process_delta_time" qualifiers="const">
<return type="float">
</return>
@@ -353,12 +346,6 @@
Return [i]true[/i] if the "node" argument is a direct or indirect child of the current node, otherwise return [i]false[/i].
</description>
</method>
- <method name="is_displayed_folded" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- </description>
- </method>
<method name="is_greater_than" qualifiers="const">
<return type="bool">
</return>
@@ -649,14 +636,6 @@
Remotely change property's value on a specific peer identified by [i]peer_id[/i] using an unreliable protocol.
</description>
</method>
- <method name="set_display_folded">
- <return type="void">
- </return>
- <argument index="0" name="fold" type="bool">
- </argument>
- <description>
- </description>
- </method>
<method name="set_filename">
<return type="void">
</return>
@@ -694,15 +673,6 @@
Set the node owner. A node can have any other node as owner (as long as a valid parent, grandparent, etc ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows to create complex SceneTrees, with instancing and subinstancing.
</description>
</method>
- <method name="set_pause_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="Node.PauseMode">
- </argument>
- <description>
- Set pause mode (PAUSE_MODE_*) of this Node.
- </description>
- </method>
<method name="set_physics_process">
<return type="void">
</return>
@@ -798,74 +768,74 @@
</signal>
</signals>
<constants>
- <constant name="NOTIFICATION_ENTER_TREE" value="10" enum="">
+ <constant name="NOTIFICATION_ENTER_TREE" value="10">
</constant>
- <constant name="NOTIFICATION_EXIT_TREE" value="11" enum="">
+ <constant name="NOTIFICATION_EXIT_TREE" value="11">
</constant>
- <constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" enum="">
+ <constant name="NOTIFICATION_MOVED_IN_PARENT" value="12">
</constant>
- <constant name="NOTIFICATION_READY" value="13" enum="">
+ <constant name="NOTIFICATION_READY" value="13">
</constant>
- <constant name="NOTIFICATION_PAUSED" value="14" enum="">
+ <constant name="NOTIFICATION_PAUSED" value="14">
</constant>
- <constant name="NOTIFICATION_UNPAUSED" value="15" enum="">
+ <constant name="NOTIFICATION_UNPAUSED" value="15">
</constant>
- <constant name="NOTIFICATION_PHYSICS_PROCESS" value="16" enum="">
+ <constant name="NOTIFICATION_PHYSICS_PROCESS" value="16">
Notification received every frame when the physics process flag is set (see [method set_physics_process]).
</constant>
- <constant name="NOTIFICATION_PROCESS" value="17" enum="">
+ <constant name="NOTIFICATION_PROCESS" value="17">
Notification received every frame when the process flag is set (see [method set_process]).
</constant>
- <constant name="NOTIFICATION_PARENTED" value="18" enum="">
+ <constant name="NOTIFICATION_PARENTED" value="18">
Notification received when a node is set as a child of another node. Note that this doesn't mean that a node entered the Scene Tree.
</constant>
- <constant name="NOTIFICATION_UNPARENTED" value="19" enum="">
+ <constant name="NOTIFICATION_UNPARENTED" value="19">
Notification received when a node is unparented (parent removed it from the list of children).
</constant>
- <constant name="NOTIFICATION_INSTANCED" value="20" enum="">
+ <constant name="NOTIFICATION_INSTANCED" value="20">
</constant>
- <constant name="NOTIFICATION_DRAG_BEGIN" value="21" enum="">
+ <constant name="NOTIFICATION_DRAG_BEGIN" value="21">
</constant>
- <constant name="NOTIFICATION_DRAG_END" value="22" enum="">
+ <constant name="NOTIFICATION_DRAG_END" value="22">
</constant>
- <constant name="NOTIFICATION_PATH_CHANGED" value="23" enum="">
+ <constant name="NOTIFICATION_PATH_CHANGED" value="23">
</constant>
- <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="24" enum="">
+ <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="24">
</constant>
- <constant name="NOTIFICATION_INTERNAL_PROCESS" value="25" enum="">
+ <constant name="NOTIFICATION_INTERNAL_PROCESS" value="25">
</constant>
- <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26" enum="">
+ <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26">
</constant>
- <constant name="RPC_MODE_DISABLED" value="0">
+ <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode">
</constant>
- <constant name="RPC_MODE_REMOTE" value="1">
+ <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode">
Call a method remotely.
</constant>
- <constant name="RPC_MODE_SYNC" value="2">
+ <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode">
Call a method both remotely and locally.
</constant>
- <constant name="RPC_MODE_MASTER" value="3">
+ <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode">
Call a method if the Node is Master.
</constant>
- <constant name="RPC_MODE_SLAVE" value="4">
+ <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode">
Call a method if the Node is Slave.
</constant>
- <constant name="PAUSE_MODE_INHERIT" value="0">
+ <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode">
Inherits pause mode from parent. For root node, it is equivalent to PAUSE_MODE_STOP.
</constant>
- <constant name="PAUSE_MODE_STOP" value="1">
+ <constant name="PAUSE_MODE_STOP" value="1" enum="PauseMode">
Stop processing when SceneTree is paused.
</constant>
- <constant name="PAUSE_MODE_PROCESS" value="2">
+ <constant name="PAUSE_MODE_PROCESS" value="2" enum="PauseMode">
Continue to process regardless of SceneTree pause state.
</constant>
- <constant name="DUPLICATE_SIGNALS" value="1">
+ <constant name="DUPLICATE_SIGNALS" value="1" enum="DuplicateFlags">
</constant>
- <constant name="DUPLICATE_GROUPS" value="2">
+ <constant name="DUPLICATE_GROUPS" value="2" enum="DuplicateFlags">
</constant>
- <constant name="DUPLICATE_SCRIPTS" value="4">
+ <constant name="DUPLICATE_SCRIPTS" value="4" enum="DuplicateFlags">
</constant>
- <constant name="DUPLICATE_USE_INSTANCING" value="8">
+ <constant name="DUPLICATE_USE_INSTANCING" value="8" enum="DuplicateFlags">
</constant>
</constants>
</class>