diff options
Diffstat (limited to 'doc/classes/Node.xml')
| -rw-r--r-- | doc/classes/Node.xml | 88 |
1 files changed, 29 insertions, 59 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 533959a6ef..08b761abe8 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -280,13 +280,6 @@ Return the relative path from the current node to the specified node in "node" argument. Both nodes must be in the same scene, or else the function will fail. </description> </method> - <method name="get_pause_mode" qualifiers="const"> - <return type="int" enum="Node.PauseMode"> - </return> - <description> - Return the pause mode (PAUSE_MODE_*) of this Node. - </description> - </method> <method name="get_physics_process_delta_time" qualifiers="const"> <return type="float"> </return> @@ -353,12 +346,6 @@ Return [i]true[/i] if the "node" argument is a direct or indirect child of the current node, otherwise return [i]false[/i]. </description> </method> - <method name="is_displayed_folded" qualifiers="const"> - <return type="bool"> - </return> - <description> - </description> - </method> <method name="is_greater_than" qualifiers="const"> <return type="bool"> </return> @@ -649,14 +636,6 @@ Remotely change property's value on a specific peer identified by [i]peer_id[/i] using an unreliable protocol. </description> </method> - <method name="set_display_folded"> - <return type="void"> - </return> - <argument index="0" name="fold" type="bool"> - </argument> - <description> - </description> - </method> <method name="set_filename"> <return type="void"> </return> @@ -694,15 +673,6 @@ Set the node owner. A node can have any other node as owner (as long as a valid parent, grandparent, etc ascending in the tree). When saving a node (using SceneSaver) all the nodes it owns will be saved with it. This allows to create complex SceneTrees, with instancing and subinstancing. </description> </method> - <method name="set_pause_mode"> - <return type="void"> - </return> - <argument index="0" name="mode" type="int" enum="Node.PauseMode"> - </argument> - <description> - Set pause mode (PAUSE_MODE_*) of this Node. - </description> - </method> <method name="set_physics_process"> <return type="void"> </return> @@ -798,74 +768,74 @@ </signal> </signals> <constants> - <constant name="NOTIFICATION_ENTER_TREE" value="10" enum=""> + <constant name="NOTIFICATION_ENTER_TREE" value="10"> </constant> - <constant name="NOTIFICATION_EXIT_TREE" value="11" enum=""> + <constant name="NOTIFICATION_EXIT_TREE" value="11"> </constant> - <constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" enum=""> + <constant name="NOTIFICATION_MOVED_IN_PARENT" value="12"> </constant> - <constant name="NOTIFICATION_READY" value="13" enum=""> + <constant name="NOTIFICATION_READY" value="13"> </constant> - <constant name="NOTIFICATION_PAUSED" value="14" enum=""> + <constant name="NOTIFICATION_PAUSED" value="14"> </constant> - <constant name="NOTIFICATION_UNPAUSED" value="15" enum=""> + <constant name="NOTIFICATION_UNPAUSED" value="15"> </constant> - <constant name="NOTIFICATION_PHYSICS_PROCESS" value="16" enum=""> + <constant name="NOTIFICATION_PHYSICS_PROCESS" value="16"> Notification received every frame when the physics process flag is set (see [method set_physics_process]). </constant> - <constant name="NOTIFICATION_PROCESS" value="17" enum=""> + <constant name="NOTIFICATION_PROCESS" value="17"> Notification received every frame when the process flag is set (see [method set_process]). </constant> - <constant name="NOTIFICATION_PARENTED" value="18" enum=""> + <constant name="NOTIFICATION_PARENTED" value="18"> Notification received when a node is set as a child of another node. Note that this doesn't mean that a node entered the Scene Tree. </constant> - <constant name="NOTIFICATION_UNPARENTED" value="19" enum=""> + <constant name="NOTIFICATION_UNPARENTED" value="19"> Notification received when a node is unparented (parent removed it from the list of children). </constant> - <constant name="NOTIFICATION_INSTANCED" value="20" enum=""> + <constant name="NOTIFICATION_INSTANCED" value="20"> </constant> - <constant name="NOTIFICATION_DRAG_BEGIN" value="21" enum=""> + <constant name="NOTIFICATION_DRAG_BEGIN" value="21"> </constant> - <constant name="NOTIFICATION_DRAG_END" value="22" enum=""> + <constant name="NOTIFICATION_DRAG_END" value="22"> </constant> - <constant name="NOTIFICATION_PATH_CHANGED" value="23" enum=""> + <constant name="NOTIFICATION_PATH_CHANGED" value="23"> </constant> - <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="24" enum=""> + <constant name="NOTIFICATION_TRANSLATION_CHANGED" value="24"> </constant> - <constant name="NOTIFICATION_INTERNAL_PROCESS" value="25" enum=""> + <constant name="NOTIFICATION_INTERNAL_PROCESS" value="25"> </constant> - <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26" enum=""> + <constant name="NOTIFICATION_INTERNAL_PHYSICS_PROCESS" value="26"> </constant> - <constant name="RPC_MODE_DISABLED" value="0"> + <constant name="RPC_MODE_DISABLED" value="0" enum="RPCMode"> </constant> - <constant name="RPC_MODE_REMOTE" value="1"> + <constant name="RPC_MODE_REMOTE" value="1" enum="RPCMode"> Call a method remotely. </constant> - <constant name="RPC_MODE_SYNC" value="2"> + <constant name="RPC_MODE_SYNC" value="2" enum="RPCMode"> Call a method both remotely and locally. </constant> - <constant name="RPC_MODE_MASTER" value="3"> + <constant name="RPC_MODE_MASTER" value="3" enum="RPCMode"> Call a method if the Node is Master. </constant> - <constant name="RPC_MODE_SLAVE" value="4"> + <constant name="RPC_MODE_SLAVE" value="4" enum="RPCMode"> Call a method if the Node is Slave. </constant> - <constant name="PAUSE_MODE_INHERIT" value="0"> + <constant name="PAUSE_MODE_INHERIT" value="0" enum="PauseMode"> Inherits pause mode from parent. For root node, it is equivalent to PAUSE_MODE_STOP. </constant> - <constant name="PAUSE_MODE_STOP" value="1"> + <constant name="PAUSE_MODE_STOP" value="1" enum="PauseMode"> Stop processing when SceneTree is paused. </constant> - <constant name="PAUSE_MODE_PROCESS" value="2"> + <constant name="PAUSE_MODE_PROCESS" value="2" enum="PauseMode"> Continue to process regardless of SceneTree pause state. </constant> - <constant name="DUPLICATE_SIGNALS" value="1"> + <constant name="DUPLICATE_SIGNALS" value="1" enum="DuplicateFlags"> </constant> - <constant name="DUPLICATE_GROUPS" value="2"> + <constant name="DUPLICATE_GROUPS" value="2" enum="DuplicateFlags"> </constant> - <constant name="DUPLICATE_SCRIPTS" value="4"> + <constant name="DUPLICATE_SCRIPTS" value="4" enum="DuplicateFlags"> </constant> - <constant name="DUPLICATE_USE_INSTANCING" value="8"> + <constant name="DUPLICATE_USE_INSTANCING" value="8" enum="DuplicateFlags"> </constant> </constants> </class> |