diff options
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e872fee1cc..bf32d4041a 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="Node" inherits="Object" category="Core" version="3.1"> +<class name="Node" inherits="Object" category="Core" version="3.2"> <brief_description> Base class for all [i]scene[/i] objects. </brief_description> @@ -146,6 +146,7 @@ </argument> <description> Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree]. + [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored. </description> </method> <method name="can_process" qualifiers="const"> @@ -275,14 +276,14 @@ <argument index="0" name="path" type="NodePath"> </argument> <description> - Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [code]Node[/code]. + Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [Node]. </description> </method> <method name="get_parent" qualifiers="const"> <return type="Node"> </return> <description> - Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent. + Returns the parent node of the current node, or an empty [Node] if the node lacks a parent. </description> </method> <method name="get_path" qualifiers="const"> |