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-rw-r--r--doc/classes/Node.xml7
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e872fee1cc..bf32d4041a 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="Node" inherits="Object" category="Core" version="3.1">
+<class name="Node" inherits="Object" category="Core" version="3.2">
<brief_description>
Base class for all [i]scene[/i] objects.
</brief_description>
@@ -146,6 +146,7 @@
</argument>
<description>
Adds the node to a group. Groups are helpers to name and organize a subset of nodes, for example "enemies" or "collectables". A node can be in any number of groups. Nodes can be assigned a group at any time, but will not be added until they are inside the scene tree (see [method is_inside_tree]). See notes in the description, and the group methods in [SceneTree].
+ [code]persistent[/code] option is used when packing node to [PackedScene] and saving to file. Non-persistent groups aren't stored.
</description>
</method>
<method name="can_process" qualifiers="const">
@@ -275,14 +276,14 @@
<argument index="0" name="path" type="NodePath">
</argument>
<description>
- Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [code]Node[/code].
+ Similar to [method get_node], but does not raise an error when [code]path[/code] does not point to a valid [Node].
</description>
</method>
<method name="get_parent" qualifiers="const">
<return type="Node">
</return>
<description>
- Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent.
+ Returns the parent node of the current node, or an empty [Node] if the node lacks a parent.
</description>
</method>
<method name="get_path" qualifiers="const">