diff options
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index e9fb47cbbd..e3f1165c55 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -129,6 +129,7 @@ child_node.get_parent().remove_child(child_node) add_child(child_node) [/codeblock] + [b]Note:[/b] If you want a child to be persisted to a [PackedScene], you must set [member owner] in addition to calling [method add_child]. This is typically relevant for [url=https://godot.readthedocs.io/en/latest/tutorials/misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor plugins[/url]. If [method add_child] is called without setting [member owner], the newly added [Node] will not be visible in the scene tree, though it will be visible in the 2D/3D view. </description> </method> <method name="add_child_below_node"> @@ -839,7 +840,7 @@ Pause mode. How the node will behave if the [SceneTree] is paused. </member> <member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0"> - The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first. + The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes whose process priority value is [i]lower[/i] will have their processing callbacks executed first. </member> </members> <signals> @@ -994,6 +995,7 @@ </constant> <constant name="DUPLICATE_USE_INSTANCING" value="8" enum="DuplicateFlags"> Duplicate using instancing. + An instance stays linked to the original so when the original changes, the instance changes too. </constant> </constants> </class> |