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-rw-r--r--doc/classes/Node.xml12
1 files changed, 2 insertions, 10 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 97e6c71ef9..932deb6e88 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -43,14 +43,6 @@
Call [method update_configuration_warnings] when the warnings need to be updated for this node.
</description>
</method>
- <method name="_get_configuration_warnings" qualifiers="virtual">
- <return type="String[]" />
- <description>
- The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
- Returning an empty array produces no warnings.
- Call [method update_configuration_warnings] when the warnings need to be updated for this node.
- </description>
- </method>
<method name="_input" qualifiers="virtual">
<return type="void" />
<argument index="0" name="event" type="InputEvent" />
@@ -104,9 +96,9 @@
</method>
<method name="_unhandled_key_input" qualifiers="virtual">
<return type="void" />
- <argument index="0" name="event" type="InputEventKey" />
+ <argument index="0" name="event" type="InputEvent" />
<description>
- Called when an [InputEventKey] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it.
+ Called when an [InputEventKey] or [InputEventShortcut] hasn't been consumed by [method _input] or any GUI. The input event propagates up through the node tree until a node consumes it.
It is only called if unhandled key input processing is enabled, which is done automatically if this method is overridden, and can be toggled with [method set_process_unhandled_key_input].
To consume the input event and stop it propagating further to other nodes, [method Viewport.set_input_as_handled] can be called.
For gameplay input, this and [method _unhandled_input] are usually a better fit than [method _input] as they allow the GUI to intercept the events first.