diff options
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index a33ee5c363..dcdb6d0500 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -17,7 +17,7 @@ [b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers). Also take a look at the high-level networking tutorial and corresponding demos. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/step_by_step/scenes_and_nodes.html</link> </tutorials> <demos> </demos> @@ -179,6 +179,15 @@ If [code]owned[/code] is [code]true[/code], this method only finds nodes whose owner is this node. This is especially important for scenes instantiated through script, because those scenes don't have an owner. </description> </method> + <method name="find_parent" qualifiers="const"> + <return type="Node"> + </return> + <argument index="0" name="mask" type="String"> + </argument> + <description> + Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names. + </description> + </method> <method name="get_child" qualifiers="const"> <return type="Node"> </return> @@ -267,15 +276,6 @@ Returns the parent node of the current node, or an empty [code]Node[/code] if the node lacks a parent. </description> </method> - <method name="find_parent" qualifiers="const"> - <return type="Node"> - </return> - <argument index="0" name="mask" type="String"> - </argument> - <description> - Finds the first parent of the current node whose name matches [code]mask[/code] as in [method String.match] (i.e. case sensitive, but '*' matches zero or more characters and '?' matches any single character except '.'). Note that it does not match against the full path, just against individual node names. - </description> - </method> <method name="get_path" qualifiers="const"> <return type="NodePath"> </return> |