diff options
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 7ee6860dfc..b5335e47cd 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -37,13 +37,13 @@ Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited]. </description> </method> - <method name="_get_configuration_warning" qualifiers="virtual"> - <return type="String"> + <method name="_get_configuration_warnings" qualifiers="virtual"> + <return type="Array"> </return> <description> - The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a [code]tool[/code] script. - Returning an empty string produces no warning. - Call [method update_configuration_warning] when the warning needs to be updated for this node. + The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script. + Returning an empty array produces no warnings. + Call [method update_configuration_warnings] when the warnings need to be updated for this node. </description> </method> <method name="_input" qualifiers="virtual"> @@ -128,7 +128,7 @@ </argument> <description> Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node. - If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. + If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type. [b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example: [codeblocks] [gdscript] @@ -158,8 +158,8 @@ <argument index="1" name="legible_unique_name" type="bool" default="false"> </argument> <description> - Adds a [code]sibling[/code] node to current's node parent, at the the same level as that node, right below it. - If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type. + Adds a [code]sibling[/code] node to current's node parent, at the same level as that node, right below it. + If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type. Use [method add_child] instead of this method if you don't need the child node to be added below a specific node in the list of children. </description> </method> @@ -856,12 +856,12 @@ Sets whether this is an instance load placeholder. See [InstancePlaceholder]. </description> </method> - <method name="update_configuration_warning"> + <method name="update_configuration_warnings"> <return type="void"> </return> <description> Updates the warning displayed for this node in the Scene Dock. - Use [method _get_configuration_warning] to setup the warning message to display. + Use [method _get_configuration_warnings] to setup the warning message to display. </description> </method> </methods> |