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-rw-r--r--doc/classes/Node.xml20
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 7ee6860dfc..b5335e47cd 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -37,13 +37,13 @@
Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited].
</description>
</method>
- <method name="_get_configuration_warning" qualifiers="virtual">
- <return type="String">
+ <method name="_get_configuration_warnings" qualifiers="virtual">
+ <return type="Array">
</return>
<description>
- The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
- Returning an empty string produces no warning.
- Call [method update_configuration_warning] when the warning needs to be updated for this node.
+ The elements in the array returned from this method are displayed as warnings in the Scene Dock if the script that overrides it is a [code]tool[/code] script.
+ Returning an empty array produces no warnings.
+ Call [method update_configuration_warnings] when the warnings need to be updated for this node.
</description>
</method>
<method name="_input" qualifiers="virtual">
@@ -128,7 +128,7 @@
</argument>
<description>
Adds a child node. Nodes can have any number of children, but every child must have a unique name. Child nodes are automatically deleted when the parent node is deleted, so an entire scene can be removed by deleting its topmost node.
- If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
+ If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type.
[b]Note:[/b] If the child node already has a parent, the function will fail. Use [method remove_child] first to remove the node from its current parent. For example:
[codeblocks]
[gdscript]
@@ -158,8 +158,8 @@
<argument index="1" name="legible_unique_name" type="bool" default="false">
</argument>
<description>
- Adds a [code]sibling[/code] node to current's node parent, at the the same level as that node, right below it.
- If [code]legible_unique_name[/code] is [code]true[/code], the child node will have an human-readable name based on the name of the node being instanced instead of its type.
+ Adds a [code]sibling[/code] node to current's node parent, at the same level as that node, right below it.
+ If [code]legible_unique_name[/code] is [code]true[/code], the child node will have a human-readable name based on the name of the node being instanced instead of its type.
Use [method add_child] instead of this method if you don't need the child node to be added below a specific node in the list of children.
</description>
</method>
@@ -856,12 +856,12 @@
Sets whether this is an instance load placeholder. See [InstancePlaceholder].
</description>
</method>
- <method name="update_configuration_warning">
+ <method name="update_configuration_warnings">
<return type="void">
</return>
<description>
Updates the warning displayed for this node in the Scene Dock.
- Use [method _get_configuration_warning] to setup the warning message to display.
+ Use [method _get_configuration_warnings] to setup the warning message to display.
</description>
</method>
</methods>