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-rw-r--r--doc/classes/NinePatchRect.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/NinePatchRect.xml b/doc/classes/NinePatchRect.xml
index 68326d7e77..9c3acc9b0a 100644
--- a/doc/classes/NinePatchRect.xml
+++ b/doc/classes/NinePatchRect.xml
@@ -56,7 +56,7 @@
<member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2( 0, 0, 0, 0 )">
Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture.
</member>
- <member name="texture" type="Texture" setter="set_texture" getter="get_texture">
+ <member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The node's texture resource.
</member>
</members>