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-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml39
1 files changed, 12 insertions, 27 deletions
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index a7350b3863..2780334384 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.0-beta">
+<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.1">
<brief_description>
A high-level network interface to simplify multiplayer interactions.
</brief_description>
@@ -7,6 +7,7 @@
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
</tutorials>
<demos>
</demos>
@@ -32,13 +33,6 @@
Returns the ID of this [code]NetworkedMultiplayerPeer[/code].
</description>
</method>
- <method name="is_refusing_new_connections" qualifiers="const">
- <return type="bool">
- </return>
- <description>
- Returns [code]true[/code] if this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
- </description>
- </method>
<method name="poll">
<return type="void">
</return>
@@ -46,34 +40,25 @@
Waits up to 1 second to receive a new network event.
</description>
</method>
- <method name="set_refuse_new_connections">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
- </argument>
- <description>
- If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
- </description>
- </method>
<method name="set_target_peer">
<return type="void">
</return>
<argument index="0" name="id" type="int">
</argument>
<description>
- The peer to which packets will be sent. Default value: [code]0[/code].
- </description>
- </method>
- <method name="set_transfer_mode">
- <return type="void">
- </return>
- <argument index="0" name="mode" type="int" enum="NetworkedMultiplayerPeer.TransferMode">
- </argument>
- <description>
- The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
+ Sets the peer to which packets will be sent.
+ The [code]id[/code] can be one of: [code]TARGET_PEER_BROADCAST[/code] to send to all connected peers, [code]TARGET_PEER_SERVER[/code] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [code]TARGET_PEER_BROADCAST[/code]
</description>
</method>
</methods>
+ <members>
+ <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections">
+ If [code]true[/code] this [code]NetworkedMultiplayerPeer[/code] refuses new connections. Default value: [code]false[/code].
+ </member>
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" enum="NetworkedMultiplayerPeer.TransferMode">
+ The manner in which to send packets to the [code]target_peer[/code]. See [enum TransferMode].
+ </member>
+ </members>
<signals>
<signal name="connection_failed">
<description>