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-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml3
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index ff97ea926d..954d31794a 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -7,7 +7,8 @@
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
+ <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
+ <link title="WebRTC Signaling Demo">https://godotengine.org/asset-library/asset/537</link>
</tutorials>
<methods>
<method name="get_connection_status" qualifiers="const">