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-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 004a0d52b7..2780334384 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.0-rc1">
+<class name="NetworkedMultiplayerPeer" inherits="PacketPeer" category="Core" version="3.1">
<brief_description>
A high-level network interface to simplify multiplayer interactions.
</brief_description>
@@ -7,6 +7,7 @@
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
</tutorials>
<demos>
</demos>
@@ -45,7 +46,8 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- The peer to which packets will be sent. Default value: [code]0[/code].
+ Sets the peer to which packets will be sent.
+ The [code]id[/code] can be one of: [code]TARGET_PEER_BROADCAST[/code] to send to all connected peers, [code]TARGET_PEER_SERVER[/code] to send to the peer acting as server, a valid peer ID to send to that specific peer, a negative peer ID to send to all peers except that one. Default: [code]TARGET_PEER_BROADCAST[/code]
</description>
</method>
</methods>