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Diffstat (limited to 'doc/classes/NetworkedMultiplayerENet.xml')
-rw-r--r-- | doc/classes/NetworkedMultiplayerENet.xml | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/doc/classes/NetworkedMultiplayerENet.xml b/doc/classes/NetworkedMultiplayerENet.xml deleted file mode 100644 index 02c919bd83..0000000000 --- a/doc/classes/NetworkedMultiplayerENet.xml +++ /dev/null @@ -1,85 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.0.alpha.custom_build"> - <brief_description> - PacketPeer implementation using the ENet library. - </brief_description> - <description> - A connection (or a listening server) that should be passed to [method SceneTree.set_network_peer]. Socket events can be handled by connecting to [SceneTree] signals. - </description> - <tutorials> - </tutorials> - <demos> - </demos> - <methods> - <method name="close_connection"> - <return type="void"> - </return> - <description> - </description> - </method> - <method name="create_client"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="ip" type="String"> - </argument> - <argument index="1" name="port" type="int"> - </argument> - <argument index="2" name="in_bandwidth" type="int" default="0"> - </argument> - <argument index="3" name="out_bandwidth" type="int" default="0"> - </argument> - <description> - Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. - </description> - </method> - <method name="create_server"> - <return type="int" enum="Error"> - </return> - <argument index="0" name="port" type="int"> - </argument> - <argument index="1" name="max_clients" type="int" default="32"> - </argument> - <argument index="2" name="in_bandwidth" type="int" default="0"> - </argument> - <argument index="3" name="out_bandwidth" type="int" default="0"> - </argument> - <description> - Create server that listens to connections via [code]port[/code]. - </description> - </method> - <method name="get_compression_mode" qualifiers="const"> - <return type="int" enum="NetworkedMultiplayerENet.CompressionMode"> - </return> - <description> - </description> - </method> - <method name="set_bind_ip"> - <return type="void"> - </return> - <argument index="0" name="ip" type="String"> - </argument> - <description> - </description> - </method> - <method name="set_compression_mode"> - <return type="void"> - </return> - <argument index="0" name="mode" type="int" enum="NetworkedMultiplayerENet.CompressionMode"> - </argument> - <description> - </description> - </method> - </methods> - <constants> - <constant name="COMPRESS_NONE" value="0"> - </constant> - <constant name="COMPRESS_RANGE_CODER" value="1"> - </constant> - <constant name="COMPRESS_FASTLZ" value="2"> - </constant> - <constant name="COMPRESS_ZLIB" value="3"> - </constant> - <constant name="COMPRESS_ZSTD" value="4"> - </constant> - </constants> -</class> |